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How often do you turbosmooth?
show user profile  adammichell
Hey guys

Only asking this as I'm working on a large project at the mo, and my boss wants to keep the polycount down so that the scene doesn't crash. I'm suggested that Turbosmooth doesn't dramatically increase file size, obviously increases the polycount though which is what he's measuring it on.

Do you always use Turbosmooth? (Obviously not for tiny insignificant pieces).

I thinking if not then I'll have to go and chamfer all the edges and re-work some topology rather than using support edges and turbosmooth...



read 2322 times
12/16/2011 10:47:46 AM (last edit: 12/16/2011 10:47:46 AM)
show user profile  advance-software
first thing to check would be that you're running 64 bit max on a system with enough memory.
read 2317 times
12/16/2011 10:49:06 AM (last edit: 12/16/2011 10:49:06 AM)
show user profile  Garp
Instead of chamfering everything, if your models are already built to be turbosmoothed, it could be faster to remove edge loops that don't support the curvature.

read 2315 times
12/16/2011 10:51:38 AM (last edit: 12/16/2011 10:52:05 AM)
show user profile  Dave
I try to turbosmooth at-least 3 times a day. Once before I leave for work, once after lunch and then once before bedtime.

"I flew over Egypt once"

read 2296 times
12/16/2011 11:38:31 AM (last edit: 12/16/2011 11:38:31 AM)
show user profile  mrgrotey
Watch you don't go blind!

read 2291 times
12/16/2011 11:42:34 AM (last edit: 12/16/2011 11:42:34 AM)
show user profile  IBENEZ21
You could use turbosmooth with 0 iterations in the viewport, but 2-3 during rendering... Unless he is worried about it crashing during rendering.

read 2284 times
12/16/2011 11:58:00 AM (last edit: 12/16/2011 11:58:00 AM)
show user profile  adammichell
Ahh I like that idea
read 2277 times
12/16/2011 12:30:47 PM (last edit: 12/16/2011 12:30:47 PM)
show user profile  adammichell
Are everyones objects normally turbosmoothed in large scenes? Never really done anything this big before.
read 2271 times
12/16/2011 12:39:47 PM (last edit: 12/16/2011 12:39:47 PM)
show user profile  Mr_Stabby
When making organics that doesn't need to be poly count optimized almost always, for hard surfaces very rarely (with good edge flows chamfer gets everything done)

anyway for max rendering the difference between 10 million faces and 10 faces is like 5 seconds so i wouldnt sweat it

read 2249 times
12/16/2011 1:49:42 PM (last edit: 12/16/2011 1:50:33 PM)
show user profile  adammichell
Do you find chamfering a pain if you need to go back and make changes?
read 2241 times
12/16/2011 2:06:51 PM (last edit: 12/16/2011 2:06:51 PM)
show user profile  Octopuzzy
Yes that's a pain, which is why I always use Edgechex:
Must have plugin for me.

read 2237 times
12/16/2011 2:12:07 PM (last edit: 12/16/2011 2:12:24 PM)
show user profile  reeves1984
how big, what, it's all relative

you subdvide stuff because:

- thats how it's intended (modelled)
- it's needed

If you can see segmention, it's too low, if it's far away and doesn't need it, it doesn't need it.
If it's large in terms of being a complex scene with many many objects, managing the objects is the key.
Ask yourself,
should I be using particles and instancing objects?
Should I be using (vray?) proxys?
Can I optimise the geometry?
Can I instance turbosmooth?

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 2233 times
12/16/2011 2:14:23 PM (last edit: 12/16/2011 2:14:23 PM)
show user profile  JonathanH
Regarding that last point, how much does instancing turbosmooth actually help? I do it as much as possible for the sake of convenience, but I've no idea if it helps in an optimisation sense.

read 2197 times
12/16/2011 11:14:31 PM (last edit: 12/16/2011 11:14:31 PM)
show user profile  Garp
I think the only benefit of instancing the turbosmooth modifier is to set the settings for several objects in one go.
It shouldn't have any influence on the amount of geometry as instancing a modifier doesn't instance the objects it is apllied to.

read 2181 times
12/17/2011 12:17:16 AM (last edit: 12/17/2011 12:17:34 AM)
show user profile  Mr_Stabby
im not sure about the benefits of instancing a turbosmoothed object but do have some experiences referencing it - i like to use a turbosmoothed collision model that is a bit different than the original for cloth simulation and such so i apply the changes in editable poly after referencing the turbosmoothed shape. The differences in viewport performance (vs first editing polys and then turbosmoothing in a separate instance) are quite noticable when scrubbing the timeline, like 10fps vs 15fps

read 2160 times
12/17/2011 11:51:14 AM (last edit: 12/17/2011 11:51:14 AM)
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