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How Many Polys Is High and Low?
show user profile  austkl1
For a game that uses a Low number of Polygons about how many Polygons would that be?

I'm making a little hut style house that I was planning on being Low poly but it's 692 Polys right now and that seems a bit high. Is It?
read 348 times
6/13/2010 12:30:22 AM (last edit: 6/13/2010 12:31:26 AM)
show user profile  Sir_Manfred
By todays standards thats not a lot. But it is always good to not waste polygons aswell. Only use polygons that matters. An optimized polycount is always better even if the computer can handle more.

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read 340 times
6/13/2010 12:33:14 AM (last edit: 6/13/2010 12:33:14 AM)
show user profile  mathias-soeholm
What kind off game would that be?

If it were to be an RTS game like Starcraft 2, the units should of course have less polygons then a character in Call of duty as there are much more units at the screen at once..

Thoughts like those are what's important when considering the polycount..
You could look at what kind off game you want to make, and say hey.. There's a game like that out there? What's their polycount?

Of course also consider your target group, is it like 50+? Then you might not expect the newest computer..

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read 323 times
6/13/2010 3:43:09 AM (last edit: 6/13/2010 3:43:09 AM)
show user profile  austkl1
Oh its a RTS type game that i've been modeling for. Just for fun though, and practice.

But if I were to publish it I would be looking for newer gamers, probably 10+.

and thanks for replying
read 311 times
6/13/2010 5:23:53 AM (last edit: 6/13/2010 5:23:53 AM)
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