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How easy is z-brush to learn?
show user profile  Boing
I have a client asking me to model the grand starcase from the titanic but I've only got a week, the staircase itself is fine but the cherub at the front is a different matter.
http://thebrownsusa.blogspot.com/2010/08/usa-titanic-exhibitionawesome.html

I have no experience at modelling non-orthogonal stuff as i focus on architecture, can I learn z-brush quickly enough to fire off something in a day or two?
read 387 times
2/2/2012 11:04:24 PM (last edit: 2/2/2012 11:04:24 PM)
show user profile  jbrophy
No. Zbrush has a pretty steep learning curve. It is well worth learning if you will be using it a lot but not very approachable to get in to quickly. I recommend Mudbox or even Sculptris(free still I think). They can't do as much as zbrush but for just straight banging out sculpts both work great.




Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 382 times
2/2/2012 11:09:27 PM (last edit: 2/2/2012 11:09:27 PM)
show user profile  Bolteon
"I have a client asking me to model the grand starcase from the titanic but I've only got a week"



lol.

jesse, recommendations for someone looking to get into z?

-Marko Mandaric



read 378 times
2/2/2012 11:20:19 PM (last edit: 2/2/2012 11:20:19 PM)
show user profile  Boing
jbrophy, you think it's feasable on Mudbox? couple of days in and out? I've pretty much got this weekend to get it done to leave me next week for the main job.
read 374 times
2/2/2012 11:24:32 PM (last edit: 2/2/2012 11:24:32 PM)
show user profile  Garp
Marko, I'm currently going through these (at a slow pace).
Compared to using only the official docs and videos, it's sooooo easier.




read 372 times
2/2/2012 11:28:40 PM (last edit: 2/2/2012 11:29:00 PM)
show user profile  Bolteon
*add to cart*


that's brilliant, thank you sir.

-Marko Mandaric



read 363 times
2/2/2012 11:54:20 PM (last edit: 2/2/2012 11:54:20 PM)
show user profile  jbrophy
Boing. I would think so. You would need a solid base mesh to start from which in itself would take a bit I would guess. Then there is the ramping up mudbox time. I could get someone going on mudbox in 15 minutes or so but that is being right there with them. Learning on your own could be rougher. Honestly, depending on how good it needs to be, it might be better for you to contract it out to someone instead of learning and doing in such a short timeframe.

Marko - yeah that stuff looks good. I have mainly gone through all the help files, I do that pretty much with all apps, and gnomon and eat3d make some solid videos.




Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 356 times
2/3/2012 12:00:18 AM (last edit: 2/3/2012 12:00:41 AM)
show user profile  Boing
Cheers, jbrophy, I'll look into mudbox, think they do a free trial which should get me going.
read 349 times
2/3/2012 12:08:56 AM (last edit: 2/3/2012 12:08:56 AM)
show user profile  S. Silard
I had learnt Z-Brush in past month , while my left hand is crashed , it's pretty cool easy to use program . I just don't used it yet in any of my works :D .
read 345 times
2/3/2012 12:16:57 AM (last edit: 2/3/2012 12:16:57 AM)
show user profile  chillywilson
I new about base mesh before i learned z brush but i just bought the book, it helped a lot.
I was sculpting in about 4 days, texturing was another 4 days after. Oh course i don't sleep well so it might not be as quick
http://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X

read 342 times
2/3/2012 12:21:02 AM (last edit: 2/3/2012 12:21:02 AM)
show user profile  S. Silard
Huh , 4 days ? And you want defeat jbrophy ?
read 330 times
2/3/2012 1:31:08 AM (last edit: 2/3/2012 1:31:08 AM)
show user profile  herfst1
Thanks Garp, going through the first 2 hours as we speak.
read 315 times
2/3/2012 8:38:06 AM (last edit: 2/3/2012 8:38:06 AM)
show user profile  Boing
Having had a quick look at mudbox I think that might be the way to go, I did the pixologic z-brush tuts too and while it doesn't seem desperatley difficult to grasp it seems more involved tham mudbox.

Also, I'm thinking, to model the cherub, can't I just take a standard mudbox human, pose it then scale it and use that as my base mesh? it would be a lot faster then doing my own as I've never had to get my head around edge loops in the past.
read 293 times
2/3/2012 1:19:33 PM (last edit: 2/3/2012 1:19:33 PM)
show user profile  soontekk
awesome, thx brophy :o

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 283 times
2/3/2012 1:41:32 PM (last edit: 2/3/2012 1:41:32 PM)
show user profile  khamski
@Garp
lol... "pay 40$ and you get all the stuff streaming but no download".
"pay 130 and you get digital download"
Is he joking?
Any streaming content can be saved on pc because it actually already there when you watch it.

But thanx for that resource. That zombie sparkes me to start working with z.

*edit
on topic:
i think you can model that thing without any sculpting.



read 270 times
2/3/2012 2:16:16 PM (last edit: 2/3/2012 2:18:39 PM)
 
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