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how does zbrush work?
show user profile  parkerfamily
what exactly is the workflow? is it poly modelling with max? because the way you all talk about it you make it seem like it lets you sketch a front and side view, and it'll make a 3d model. (particularly some of the stuff you make with it in just two hours 0_o)

also, i got my intuos, and it's now replacing my mouse for all uses (but i use the intuos mouse when i'm not drawing)
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2/24/2009 5:59:43 PM (last edit: 2/24/2009 6:00:38 PM)
show user profile  K-tonne
if you've ever used the paint deformation stuff in max you'll have the general idea
now multiply the amount of polys you're able to work with by a couple of million and you can get some really fine detail on a fully interactive 3d mesh- plus then you can texture it, and if it's been uv'd extract those textures, along with normal maps, displacement maps, and some other stuff so you can use a low poly version in max or other 3d app to animate or otherwise render with

Website and Portfolio

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2/24/2009 6:15:05 PM (last edit: 2/24/2009 6:15:05 PM)
show user profile  Dejitarujin
ZBrush is an absolute pain. It's a good program, built solid as far as I can tell, but that workflow and interface are hell. Mudbox is better by several orders of magnitude when it comes to that - but, it has some glitches. Lbrush is an example of something similar that works within 3D Studio, but it also has issues.

That said, it's kinda like sculpting. You run the brush over an area of the model, and it bulges out. With the main tool, anyways; some tools cut into the mesh, or add bumps and whatnot. No real drawing or sketching.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
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2/24/2009 6:26:11 PM (last edit: 2/24/2009 6:26:11 PM)
show user profile  parkerfamily
ahhh. cool thanks. back to "fun artistic" homework where i'm not allowed to use a computer (we get to illustrate science terms, and have to use four colors, which for stuff like evolution gets a little annoying)
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2/24/2009 6:34:54 PM (last edit: 2/24/2009 6:35:46 PM)
show user profile  Setherial
parkerfamily: It feels a lot like clay, you can work in mirror mode, that helps but aside from that there aren't really any tricks to it. You just start with a high polycount 3d object and start working it in a way that feels a lot closer to traditional sculpting then it does to the technical approach typical 3d programs demand of you. This makes it great for concepting as well, you can explore ideas, start with a rough idea, change your mind dozens of times and still end up with a great model. Changing your mind in a tool like Max is usually a painful experience.

Working with a tablet and pen like the intuos is a must in Zbrush.

Dejitarujin: very insightful man, I guess that is the reason so many extremely skilled people love ZBrush

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2/25/2009 1:24:45 AM (last edit: 2/25/2009 1:42:38 AM)
show user profile  dd
yup i agree, its just like working with clay and i love it for that reason

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2/25/2009 1:31:39 AM (last edit: 2/25/2009 1:31:39 AM)
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