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How do you manage your materials?
show user profile  mike_renouf
Recently I've been working on larger and larger projects, all interiors, in which I want to reuse the same materials.

I've been creating materials in a sort of materials studio scene, kinda like this:



Then creating dozens of little geometry objects, each with a different material applied to it.

In my interiors project scenes I can then create xref materials for applying to chairs, tables etc, which are each directly linked to one of the little geometry objects in the master material studio. In this way, if I go back and update the material in the studio at any time, all the interior projects I've worked on will automatically inherit the latest iteration of the material.

The problem is that this materials studio scene is getting heavier and heavier. I'm contemplating splitting it out so there's wood materials in one version, metals in another etc etc.

This seems to work better than just saving out as material libraries, as they are just flat files with no linking ability.

Does anyone else work like this? Anyone got any better ideas they're prepared to share?

Cheers,
Mike




read 469 times
2/9/2015 6:15:13 PM (last edit: 2/9/2015 6:16:56 PM)
show user profile  herfst1
I don't work like this but I should.

If you use ddo they have a fbx file that you dump into your scene and it has about 100 spheres all named with the material type (chrome, copper...) and 1 multisub material.

If you use this system and split it up into material types (metal, wood, concrete...) it will be really useful I reckon.
read 460 times
2/9/2015 6:32:16 PM (last edit: 2/9/2015 6:32:16 PM)
show user profile  mike_renouf
I've never seen a tutorial or any explanation of this kind of workflow, so I'm thinking I might write my own.
It's also useful to have a studio lighting setup for test rendering finished assets. I've seen loads of those, but no one seems to use XRef scenes for quickly pulling the studio setup into the asset scene. These things have saved me loads of repetitive work.




read 445 times
2/9/2015 8:30:24 PM (last edit: 2/9/2015 8:30:24 PM)
show user profile  STRAT
I just open my last scene and drag'n'drop the good materials from old objects to new objects. Making a tarty mat lib for oneself sounds all good and neat and tidy, but fek that on a day to day :p





SJLEWORTHY.COM











read 444 times
2/9/2015 8:31:50 PM (last edit: 2/9/2015 8:32:14 PM)
show user profile  jpedleham
For things i use alot like flooring or wall colours i have a matlib loaded. For other stuff i have actually set up a scene with a load of spheres, kinda like a real material palette with each sphere containing a different material, i did a studio render of the thing for reference so i can see what the final mat looks like. Its quite useful, you just have to remember to clean out the spheres and unused materials/assets because it will bloat your file considerably.
read 409 times
2/10/2015 10:08:28 PM (last edit: 2/10/2015 10:08:28 PM)
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