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How do you deal with viewport lag?
show user profile  digital3ds
I'm finding it nearly impossible to animate a scene with hardly anything in it.

Max 2013
i7 3930k no oc
gtx 590
32gb ram
Max is on a 250gb ssd and C drive is on a 120gb ssd

Nitrous can navigate through the heaviest of my scenes no problem, but as soon as i scrub the time slider I'm f'd

Now I'm only animating a simple character with almost nothing else in the scene. stats say there are only 100k polys in the scene, but Nitrous is still impossible to animate with

So now I have to use openGL in wireframe - but still, the mesh and rig blink between wireframe and bounding boxes seemingly at random. Im about to have a f'ing seizure

I just sold my car so I have $$ to play with and am thinking about another graphics card? But I read that 2 cards won't do anything to increase the performance? idk

This is ridiculous, as soon as I add two simple morph targets all hell breaks loose, and even if they're not in the scene its crazy bad. I don't know what can be done! Any ideas? I'll try any proven method even if it involves selling a kidney
- Mike Sawicki




read 375 times
7/21/2013 6:25:52 AM (last edit: 7/21/2013 6:30:21 AM)
show user profile  digital3ds
seems 2014 handles these scenes with ease.

Still lookin to upgrade this computer tho... anyone know what parts I should upgrade to make the most of max (zbrush mari pS etc etc)?
- Mike Sawicki




read 348 times
7/21/2013 10:30:31 AM (last edit: 7/21/2013 10:31:43 AM)
show user profile  herfst1
how about reverting to opengl or Directx for the time being, then switching back once it's all done?

Else, definitely don't use realistic mode.

Maybe switching everything to display vertex colour will help.

P.S. I'm just making guesses here, but they're quick to test out.
read 343 times
7/21/2013 10:52:17 AM (last edit: 7/21/2013 10:52:17 AM)
show user profile  Cube
select all the meshes in your scene and look at the properties and just double check that 'backface culling' is not on for any. might be a diffent issue but i had somthing similar a while back in its ran like a dream after.
read 339 times
7/21/2013 10:56:27 AM (last edit: 7/21/2013 10:56:27 AM)
show user profile  digital3ds
@ herfst - yea openGL was the only thing that would let me animate, but like I said it was flickering inbetween wireframe and bounding box, and after animating like that for 5 days I almost jumped off my roof...

@ cube - Ill give her a try next time I open 2013

I'm pretty impressed with how fast 2014's viewport is, especially with the same scenes that were giving me the issues. Still, 2014 is a bit obnoxious... why the hell would they change the sliders that adjust your chamfer amount from horizontal to vertical? so annoying. lmao, probably didn't have anything else for the programming intern to do
- Mike Sawicki




read 334 times
7/21/2013 11:07:22 AM (last edit: 7/21/2013 11:08:56 AM)
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