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How can i make this photorealistic...
show user profile  Idiotforaliving
Hy there, long time no posting here. Im working on a studio setup and my customer wants more photorealism. Ive been working on this for a few days now and im out of tricks. Anyone of you have some good advice?


read 676 times
11/24/2011 5:11:13 PM (last edit: 11/24/2011 5:11:58 PM)
show user profile  rob@dynamic

3D Portfolio

read 676 times
11/24/2011 5:12:08 PM (last edit: 11/24/2011 5:12:46 PM)
show user profile  Paunescudanutz


<---~( Daniel )~--->

read 653 times
11/24/2011 5:37:34 PM (last edit: 11/24/2011 5:37:34 PM)
show user profile  zeefusion
Wood could be better, more grain and detail needed as it seems a bit flat. Colours all look a bit flat too, no mood or atmosphere. Its all a bit clean and white looking.

read 648 times
11/24/2011 5:41:39 PM (last edit: 11/24/2011 5:42:00 PM)
show user profile  Mr_Stabby
some things that caught eye

1. i dont understand the white material in the desk, for one its shading is off (normal issues?) second the material itself sort of looks like semi translucent plastic in some places, like clay in others
2. the red in the desk is way too red, unless its radiating the red itself(which it doesn't look like from the surroundings) there is no way enough light can get in to carry all that red
3. the wood in the desk looks suspicious, right now it looks more like wood imitation on linoleum, i suspect the bdrf curve is off
4. the chair behind the desk is also getting some very funky shading, like its not really in the scene
5. some of your metal (especially in the background) reflects too much diffuse light
6. all the background materials are unidentifiable, they all sort of look like semi glossy plastic which makes no sense to the eye
7. not sure if its sampling artifacts on the floor or just funky reflection but it doesnt fit the scene
8. the entire scene feels a bit out of place in light density, you didnt use scanline for all of it did you?

read 637 times
11/24/2011 5:56:59 PM (last edit: 11/24/2011 5:56:59 PM)
show user profile  Idiotforaliving
Yeah ive done lots of photoshopping on it. bit to much i think.
@ mr_stabby, thnk you for your input :)
@materials, i find it hard to get the look i want.
My client wanted a very glossy american kind of finish on everything but i think this is a bit too much.
will update the scene today, may post something on the end of the day. Thnx for the comments :)
ps: renderer was vray btw.


read 578 times
11/25/2011 10:24:51 AM (last edit: 11/25/2011 10:24:51 AM)
show user profile  gogodr
I just hope you are charging a shit ton of money because it looks pretty darn good to me as it is already :/

Hello there

beautiful ;3

read 544 times
11/25/2011 3:06:49 PM (last edit: 11/25/2011 3:06:49 PM)
show user profile  Idiotforaliving
Intern :(

read 539 times
11/25/2011 3:22:53 PM (last edit: 11/25/2011 3:22:53 PM)
show user profile  Idiotforaliving
Okay, this is straight from render, no photoshop involved.

I think the wood is not very subtle but better and im still figuring out the background of the scene.


read 537 times
11/25/2011 3:23:56 PM (last edit: 11/25/2011 3:29:00 PM)
show user profile  Mr_Stabby
ok, now i can actually see whats going on :p

the wood looks sort of like wood now but not the type of wood that you'd use in furniture like that
plastic could use sharper reflection angles
metal needs either anisotropy and texture or gloss, right now its more like shiny coating
the blue wall material is either too reflective or too low gloss, right now its like metallic wood which makes no sense
my main crit is that almost all of your material diffuse values are way too bright and it eats up the reflections and saturation, tone them down like 25% and drop some exposure

read 520 times
11/25/2011 3:59:43 PM (last edit: 11/25/2011 3:59:43 PM)
show user profile  Nik Clark
The wood looks really old and aged.

read 518 times
11/25/2011 4:00:18 PM (last edit: 11/25/2011 4:00:18 PM)
show user profile  Idiotforaliving
bit of a odd reflection right bottom side. think the wood is a bit better. Any comments?


read 447 times
11/28/2011 12:44:09 PM (last edit: 11/28/2011 12:44:09 PM)
show user profile  rob@dynamic
Massive improvement on the wood! I would maybe tweak it slightly and make the grain a touch narrower.

3D Portfolio

read 434 times
11/28/2011 1:15:15 PM (last edit: 11/28/2011 1:15:15 PM)
show user profile  Dr. Jim
2 things:

1) Google "virtual news sets". You will find plenty of good reference. You will ALSO notice that some offerings are not as good as yours!,...and many are much better.

2) You're an intern? And you're being asked to DESIGN a friggin news set? A specialized type of architectural design that commands a pretty decent $$$. So not only are you being asked to do the job of a niche specialty architect,.....but also to make it photorealistic? You might want to suggest to your boss to go F-ck off?

My critique though is twofold: 1) Your materials need work as you know.....but moreso the design is pretty lame. You need more interesting architectural details to work with......even if you get all the materials right will still look like the bridge on the U.S.S. Enterprise...
(no offense intended).

read 431 times
11/28/2011 1:19:47 PM (last edit: 11/28/2011 1:19:47 PM)
show user profile  Idiotforaliving
@ rob , thnx!
@ Dr Jim, thats my feeling exactly. Ive done my research, and whilst trying to achieve that look my boss says he want something more photorealistic but also prefers the glowy plasticy look as in the first posted image while i try to go for a real world solution just like you guys. I dont think that combines very well.
Yeah im a intern, he doesnt have a clue about 3d and his brief wasnt very enlighting. Anyways, im fiddling along and i wil keep posting progress. Thanks for the input :)

read 426 times
11/28/2011 1:30:00 PM (last edit: 11/28/2011 1:30:00 PM)
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