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How can I get rid of it????
show user profile  Speedy
I have created holes on a curved surface, applied duplicate chamfers and and turbosmooth this... I get a bump, I couldnt be able to figure out how to get rid of it, after trying adding edges, and some changes...

Any tips or suggestion on how I could get rid of it?

read 778 times
4/14/2008 7:52:49 PM (last edit: 4/14/2008 7:53:59 PM)
show user profile  MrPumpernickel
Probably beause each of the edge polys are five sided and not four sided. Remodel properly is the solution.



YouTube Channel

read 759 times
4/14/2008 8:31:27 PM (last edit: 4/14/2008 8:31:27 PM)
show user profile  Speedy
Well.. sometimes 5 sides work better than 4 for this particular situation... Otherwise corner will be pinched.
read 753 times
4/14/2008 8:39:11 PM (last edit: 4/14/2008 8:39:11 PM)
show user profile  MrPumpernickel
Peculiar, I just modeled the same shape as you did, chamfered the edges, created five sided polygons, and it worked without a hitch. Try remodeling it, it should take you all of one minute at the most.



YouTube Channel

read 738 times
4/14/2008 9:00:51 PM (last edit: 4/14/2008 9:00:51 PM)
show user profile  Speedy
Oh I must have misunderstood you... I should read carefully. I thought you were telling me not to use 5 sides but use 4 instead.. Anyway.. The corners of a hole is 5 sided.. but yet when mesh/Turbo smooth it creates bulge as first image

I guess no solution for it eh?
read 727 times
4/14/2008 9:13:00 PM (last edit: 4/14/2008 9:13:00 PM)
show user profile  Bolteon
there's a solution, you just need to lay out your polygons in a better manner...


someone will be along shortly to mend the error of your ways... till then sit tight.


(in the end, mrp was right... you'll have to do a bit of remodeling.)

-Marko Mandaric



read 724 times
4/14/2008 9:17:02 PM (last edit: 4/14/2008 9:17:02 PM)
show user profile  owtdor
Have you tried to weld any extra verts together, or perhaps the chamfer went too far on your version and created lines underneath other lines?
<

read 718 times
4/14/2008 9:35:45 PM (last edit: 4/14/2008 9:35:45 PM)
show user profile  mak
try turning your edges
read 715 times
4/14/2008 9:41:12 PM (last edit: 4/14/2008 9:41:12 PM)
show user profile  $$T-bone$$
damn, Mak said what i was gonna say....nevermind




read 711 times
4/14/2008 9:47:24 PM (last edit: 4/14/2008 9:47:24 PM)
show user profile  mak
dont worry, if it dosnt work i'll let you take credit
read 706 times
4/14/2008 10:01:11 PM (last edit: 4/14/2008 10:01:11 PM)
show user profile  3Ddeath
Acutaly there is no soultion for this, think about what your doing, your going from really really tiny polygons into big massive ones on an overroll curved surface.

On non flat surfaces meshsmooth works best if all the polygons are the same size and squares, otherwise you get inperfect smoothing, most of the time you get away with non-perfect smoothing if you do it right.

Adding more polys to lessen the gap is the only work around to your problem. (that I know of)



Portfolio Site
read 700 times
4/14/2008 10:11:54 PM (last edit: 4/14/2008 10:15:24 PM)
show user profile  $$T-bone$$
mak, you said it first. you can keep the credit.
:)




read 689 times
4/14/2008 10:25:18 PM (last edit: 4/14/2008 10:25:18 PM)
show user profile  mrgrotey
4-sided polys (quads) are indeed your best hope when dealing with meshsmooth, its a well known fact.

Here's your best bet for this problem:

http://www.3dtotal.com/team/Tutorials_3/makingof_porsche_tutorial/Part%201/porsche_part1_07.asp





read 663 times
4/15/2008 3:00:35 AM (last edit: 4/15/2008 3:01:20 AM)
show user profile  Speedy
Sorry for REALLY late replies... Just returned from Spring Break Vacation. Thank you Mr G. for link... its a VERY USEFUL tip Finally can rest my case : )
read 600 times
4/25/2008 11:12:43 AM (last edit: 4/25/2008 11:12:43 AM)
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