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My house is purple!? (How does 3ds max color subobjects upon import?)
show user profile  mehdib
Hey again -

I'm still importing house objects into 3ds max.. my problem is they are all purple, blue, and bright green by default (and some other interesting colors...). Although they look cool, it's not really what I'm going for.

Does anybody know about default color import settings? The file is .3DS format so perhaps the color settings of the program used to create it are different from 3ds max?? Is there a specific range of colors that 3ds chooses from when assigning colors to an object when it's imported? If so, is there a way to manipulate this range?

Any ideas? Thanks!

ps. I know 3ds max does not support CMYK colors -- could this be my problem?



read 936 times
6/16/2011 11:01:07 PM (last edit: 6/16/2011 11:01:07 PM)
show user profile  Dr. Jim
oh dear.

ummm....

Everything you need to know is in the "Materials" section of the help file.

In brief,...your object dont have "materials" applied. Does something make you think they should?
Have you looked in the material editor? Do you know how to use it?

I fear,.....based on your question....that your MAX knowledge is extremely limited. You may need alot more help that just fixing the "colors".

Have you rendered them? Perhaps your viewport isnt set to display textures?

Too many possibilities to list...................
read 931 times
6/16/2011 11:07:12 PM (last edit: 6/16/2011 11:07:12 PM)
show user profile  Nik Clark
Object color and material are two different things. I think you need (as Dr.Jim said) to learn about materials. Press F1, and have a read. Max has tutorials on this.



read 929 times
6/16/2011 11:08:26 PM (last edit: 6/16/2011 11:08:26 PM)
show user profile  mike_renouf
CMYK. lol




read 925 times
6/16/2011 11:12:16 PM (last edit: 6/16/2011 11:12:16 PM)
show user profile  mehdib
I know my 3ds max knowledge is limited, but I fear it is not as limited as you think. So, here's the thing. The house comes with bitmaps and I know how to apply them (like tiles for the roof and wood pattern for the door, etc). However, some parts of a house don't have a .bmp applied to them -- that is, they are supposed to reference a color internal to 3ds max. The reason I know what color it is supposed to be is because this house came with a jpeg of it rendered. (Oh, and I am talking about the rendered image, not the colors in the viewport.)

There is a possibility that the person who uploaded this house didn't save the colors he originally put on the house. But isn't that strange?? I can understand that the areas that are supposed to reference a bitmap are strange colors -- because that doesn't matter. But the areas that are supposed to be just plain brown, for example, are purple. And not only this house is purple-- all the houses I've downloaded have the same default color scheme. So, I thought, maybe 3ds max is re-coloring all these "browns" to be "purples", etc... and that maybe this was something you could tweak ... i.e. the color profile of the program or something.. ??

Thanks for the response.

read 910 times
6/16/2011 11:47:44 PM (last edit: 6/16/2011 11:47:44 PM)
show user profile  Nik Clark
>>colors he originally put on the house.

You have wirecolor and material. That is all.
If there is no material, the wirecolor is used.

I really think that seeing an image of this would help (render and viewport).



read 906 times
6/16/2011 11:50:02 PM (last edit: 6/16/2011 11:50:02 PM)
show user profile  mehdib
Here is a rendering of the house. The viewport looks pretty much exactly the same. Thanks :)

read 897 times
6/17/2011 12:12:22 AM (last edit: 6/17/2011 12:12:22 AM)
show user profile  LionDebt
F1 > Material Editor
F1 > Mental Ray Rendering
F1 > Photometric Lighting

go go go
read 896 times
6/17/2011 12:13:08 AM (last edit: 6/17/2011 12:13:08 AM)
show user profile  Nik Clark
To me, that just looks like it's using the wirecolors, and there are no materials applied, or the bitmap textures are missing.



read 892 times
6/17/2011 12:20:02 AM (last edit: 6/17/2011 12:20:02 AM)
show user profile  Joey Parker Jr.
That's Barney's house!
 photo 2012-sig_small3_zpsbd114b69.png

read 887 times
6/17/2011 12:23:32 AM (last edit: 6/17/2011 12:23:32 AM)
show user profile  mehdib
Except the wireframe color is the same for each sub-object -- all a dark blue. I guess I'll just have to re-paint this myself. It's not terribly difficult, its just we are making stimuli for fMRI experiments so we are making a lot of these... Would have been easier if they were a little more "complete", but perhaps there has to be some sort of individual touch on things.. Don't get me wrong, I'm grateful for the houses. And for your input. So thanks.
read 883 times
6/17/2011 12:27:23 AM (last edit: 6/17/2011 12:27:23 AM)
show user profile  Nik Clark
fMRI eh? That sounds really interesting. I'm sorry I couldn't fix your problem, and I hope you find a solution.



read 879 times
6/17/2011 12:31:30 AM (last edit: 6/17/2011 12:31:30 AM)
show user profile  zeefusion
http://en.wikipedia.org/wiki/Functional_magnetic_resonance_imaging
- learn something new everyday.
read 853 times
6/17/2011 2:03:50 AM (last edit: 6/17/2011 2:03:50 AM)
show user profile  mike_renouf
Perhaps this script will help?
http://emrahgunduz.com/category/categories/development/maxscript/page/2/?category_name=categories/development/maxscript




read 825 times
6/17/2011 12:39:33 PM (last edit: 6/17/2011 12:39:33 PM)
show user profile  Dave
Err... mike_renouf, how is a random rotate script of use here?

Edit
Oh, there's more! Were you referring to the random colour script? Still not sure how any of what's on that page can be applied here.

"I flew over Egypt once"

read 814 times
6/17/2011 1:06:03 PM (last edit: 6/17/2011 1:07:23 PM)
 
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