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Latest house open to constructive criticism
show user profile  Chris123643
As the title says really, just looking for come constructive criticism to keep my visuals moving in the right direction. I Listed it as 'Finished Art' because i dont plan to change this image, i do alot of these type of visuals and will keep any comments in mind for my next one.


3DSMax 2009 - Vray Sp3.... Postwork in Photoshop.

read 769 times
3/26/2009 3:47:06 AM (last edit: 3/26/2009 3:50:46 AM)
show user profile  Setherial
damn, does it need to be constructive ? Is this the latest thing now, people asking for constructive crits. That's almost the same as saying we don't want you to reply to this post.

Besides what's the point of CONSTRUCTIVE crits if the construction is finished ? It's not like you're going to improve it or anything of the sort...

The only thing I can say is that it looks so fake it freaks me out. I mean it's very nice and clean and all but that is probably what makes it so disturbing to begin with.

I'm looking into having my own house build at the moment and I went to different firms and some gave me photobooks of real places they've build and some gave me books with renders like this one. Maybe it's because I'm a 3d artist and this kind of fake bothers me more then your avarage Joe but I barely looked at the renders and I looked A LOT at the photo's. So all those firms with renders missed their shot on me. I guess that might be concidered constructive, it's a real life example of the effect a render like this has on people like me.

That said I would love a render like this when the plans are being drawn to give me a hint of what it will look like when it is all done. So I guess it's all based on purpose.

read 752 times
3/26/2009 4:05:24 AM (last edit: 3/26/2009 4:05:24 AM)
show user profile  BishBashRoss2
Perhaps it's the low resolution but some of those edges look razor sharp. Looks pretty good to me though.

read 744 times
3/26/2009 4:15:28 AM (last edit: 3/26/2009 4:15:28 AM)
show user profile  Dmaxer
I think the same about the edges but apart from that its looking real good mate :)

read 738 times
3/26/2009 4:19:10 AM (last edit: 3/26/2009 4:19:10 AM)
show user profile  Chris123643
Setherial: Of course it needs to be constructive, i don't want criticism like "yeah i don't like it" because that doesn't give me anything to work on... and as i said in my post i wont be changing this one because there is no point when i have another 10 to do, ill just keep suggestions in mind in my later work... and these houses are for a brochure just like you may have seen, they use 3d models because the houses are not built yet, and want to try and show the punters what their house will look like.

Ross + Dmaxer: thank you, i agree with you, now its drawn to my attention i cant take my eye off it, i will be conscious of it in my next model.

read 708 times
3/26/2009 5:51:45 AM (last edit: 3/26/2009 5:51:45 AM)
show user profile  TiMoN
like they said, too sharp edges.
I'd also like to point out that its very dark on the right side of the picture, which isn't too good from a realter/sellers point of view.

also, are there no widows on the shaded side of the house at all?, if not sell that space for adds.

Terribly boring signature.
read 703 times
3/26/2009 5:59:12 AM (last edit: 3/26/2009 5:59:12 AM)
show user profile  Bobbyboy
This isn't something i would feel comfortable calling finished, it looks more like an early WIP

the lighting is too dark in the shadows and too uniform (add cloud shadows or something), the textures all too perfect, the edges all sharp, the sky looks flat. The design is too simple, no one would live in a house like this.

There are mesh issues on the side walk, you need more subdivisions to fix them

read 688 times
3/26/2009 6:20:18 AM (last edit: 3/26/2009 6:20:18 AM)
show user profile  Chris123643
Thanks for the feedback bobby, i take the lighting on board, alot was put in as a gradient in photoshop so maybe a brighter image straight out of max would be helpful, i see the mesh issues, that's just laziness on my part. The sharp edges i can address in my next model, but how do i go about making the textures less perfect? overlay on photoshop in post/playing with the textures before you put them on in max? also i would have no idea how to make the sky less flat.

As for the design its entirely from autocad drawings from the architect.

read 666 times
3/26/2009 7:30:54 AM (last edit: 3/26/2009 7:30:54 AM)
show user profile  Joey Parker Jr.
I'd like to see it with less of a wide angle lens.
 photo 2012-sig_small3_zpsbd114b69.png

read 660 times
3/26/2009 7:39:05 AM (last edit: 3/26/2009 7:39:05 AM)
show user profile  BishBashRoss2
Sky looks fine to me, but I'm no expert.

read 657 times
3/26/2009 7:42:42 AM (last edit: 3/26/2009 7:42:42 AM)
show user profile  del3d
It's just a boring little house. I don't see anything wrong with the render except that it's catalogue clean. Cold. It is lacking the "warm and fuzzy" feeling that encourages people to purchase.

I'd photoshop some landscaping against the bldg and add some tree shadows on the ground and bldg.
read 638 times
3/26/2009 9:30:37 AM (last edit: 3/26/2009 9:30:37 AM)
show user profile  owtdor
2 major things stand out to me. First, there is no roof on the bay window. When it rains, where does it go? Even fairly flat roofs have some slope to drain water away from the building. Second, where two brick walls merge, the brick have mortar on the top, bottom, and the end that touches the brick next to it. The "open" end is bare. In this picture, you appear to have mortar on every other brick on the dark wall. Make sense?

read 621 times
3/26/2009 10:19:48 AM (last edit: 3/26/2009 10:19:48 AM)
show user profile  horizon
What del3d said would be my first thought too. It can be clean and not perfect at the same time. aside from the cold sharp lighting, you can just add objects to make the image more interesting.
Add a road crossing in on the left side, a door mat, a kids bike left from the garage, that kind of things.

And I dont get this comment
"The design is too simple, no one would live in a house like this."
There is a block of houses in my neighbourhood that from the outside looke like a box, but when you get inside, you've got a huge ass living room and a kitchen, with a "balcony" with the exit to the back yard, 3 bedrooms and a bathroom on the second floor, and a big garage for 2 cars and a separate room beside it.

read 606 times
3/26/2009 10:40:58 AM (last edit: 3/26/2009 10:40:58 AM)
show user profile  hanksr00tbeer
Your sidewalk has an unnatural crease in it that doesn't follow the tiling pattern of the texture at all. And perhaps (just thinking out loud here) to fix the cookie-cutter architectural render problem people have been mentioning you could incorporate some plant life or a small, but familiar object like a bike or newspaper.
read 568 times
3/26/2009 2:40:53 PM (last edit: 3/26/2009 2:42:08 PM)
show user profile  owtdor
I just noticed that your roof tiles all line up vertically. A big No-No when it comes to weatherproofing. The joints need to stagger as they go up in order to keep water out. Underneath every tile or shingle, is another one staggered halfway.

read 556 times
3/26/2009 2:58:03 PM (last edit: 3/26/2009 2:58:03 PM)
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