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House in Cyclades
show user profile  alexnomore
Hi! This is the result of 3days of work of Modeling/texturing/lighting/rendering/post production.

I am struggling quite some time now to create decent architectural renders. I owe a lot to the members of this forum, who I would like to thank.

Let me know your opinion.

Image and video hosting by TinyPic
read 468 times
9/2/2014 2:21:47 AM (last edit: 9/2/2014 2:21:47 AM)
show user profile  herfst1
Overall, I love it. Got great atmosphere. Great colour palette.

There is a bit of a blur going on, think that could be from chromatic aberration... or is it dof? I don't entirely hate it, in fact I'd take it further and add a subtle sepia photo filler, and maybe vignette'd lens, and fake that this is a photo taken with an old camera.
read 460 times
9/2/2014 3:17:16 AM (last edit: 9/2/2014 3:17:16 AM)
show user profile  STRAT
other than a cg looking cat, a most convincing render. well done :)





SJLEWORTHY.COM











read 439 times
9/2/2014 9:38:05 AM (last edit: 9/2/2014 9:38:05 AM)
show user profile  alexnomore
The blur is both from chromatic aberration, dof and blurred edges. There is also a bit of vignetting.
I tried to keep those effects subtle.

Yeah, cat and stone gave it a game graphics feeling while I didn't intend to.

Thanks for the feedback!


read 427 times
9/2/2014 12:18:42 PM (last edit: 9/2/2014 2:18:16 PM)
show user profile  3Ddeath
And only 3 days of work, amazing! job well done!


Portfolio Site
read 395 times
9/2/2014 8:48:49 PM (last edit: 9/2/2014 8:48:49 PM)
show user profile  alexnomore
After some thought and feedback, I had to work on it again.

Image and video hosting by TinyPic
read 379 times
9/3/2014 3:06:27 AM (last edit: 9/3/2014 3:06:27 AM)
show user profile  Error404
Nice looking scene, I think it has alot of potential!

it's a bit heavy on the chromatic aberration I think, considering that almost everything in the scene is in focus (suggesting that the lens is stopped down).

The rock wall seems like it doesn't quite have enough resolution in the textures, especially the bump map, it looks a little to soft I think.

The grass looks a little to perfect, it looks like every single blade of grass is sticking straight up. I'd try to vary it a bit more.

Over all, It all looks a little bit to new, nothing looks aged or weathered very much.

Not sure what your goal for the image is, but those are some things that I would work on, i fit were my render.

I think the leaves in the orange (?) tree could use some more shine on them. like this. And maybe a few leaves on the ground or on the patio somewhere. Or something to ad a bit more real life clutter to it.



www.DanielBuck.net - www.DNSFail.com

read 377 times
9/3/2014 4:00:21 AM (last edit: 9/3/2014 4:07:45 AM)
show user profile  alexnomore
Yeah, I have to practice more on nature and stone. I still have the feeling that I cannot handle 3d trees for some reason. Training and practice is the only path I see.

My client is an architect and the render is for presenting the house to his client, so making it look old would fascinate our community I guess but not the guy that wants to see his new house.

Thanks for the advice!
read 344 times
9/3/2014 5:53:05 PM (last edit: 9/3/2014 5:53:05 PM)
show user profile  mike_renouf
I agree with the comments on the chromatic aberration and the stone textures. The overall image-composition, lighting and texturing - is excellent though. Very nice work!




read 297 times
9/4/2014 11:36:38 PM (last edit: 9/4/2014 11:36:38 PM)
show user profile  sketchfab
Very nice! Would be a great use case to test our new light baking feature for 3dsmax, would you like to try it out? Available (free) here:http://blog.sketchfab.com/post/83093018772/updated-3ds-max-to-sketchfab-exporter

And here is an example:




karbac_chata_8
by prodejdveri.cz
on Sketchfab



read 276 times
9/5/2014 9:14:25 PM (last edit: 9/5/2014 9:14:25 PM)
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