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Horizon blending?
show user profile  Alex910
Hello,

Far to finish the rendering of this heavy scene... what can I do for the horizon? or?
How can I make the ground to blend with the skydome?

thx!

edit: I guess that a foggy effect will do it's job. I'm new about renderings in 3ds max... how can I achieve such effect?
3ds max fog effect don't seem to be fitted for this job... are there any v-ray settings or any plug_ins? Or any technique?

read 341 times
4/5/2014 11:20:47 PM (last edit: 4/5/2014 11:46:24 PM)
show user profile  mike_renouf
For an image like this, I'd probably just add a gradient to the background, and then get rid of your ground plane. There's no shadow casting, so that should work fine.




read 311 times
4/6/2014 10:29:48 PM (last edit: 4/6/2014 10:29:48 PM)
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