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Whats high and low poly textures or characters? How would you make it or get it?
show user profile  Radomized
No, message.
read 667 times
8/30/2009 10:10:00 AM (last edit: 8/30/2009 10:10:00 AM)
show user profile  Jollabollathan
lol what

Textures are high or low resolution, models are high or low poly. Since textures are made of pixels, and models are made of polygons.

To answer your question, you can make it with fairy dust. Or get it from the internet.

read 662 times
8/30/2009 10:27:35 AM (last edit: 8/30/2009 10:27:35 AM)
show user profile  marsupialmat
* Goes away and un-packs the asbestos suit !

We do not stop playing because we grow old, we grow old because we stop playing!

read 654 times
8/30/2009 10:42:20 AM (last edit: 8/30/2009 10:42:20 AM)
show user profile  Radomized
Sorry, I really don't know I'm new to this stuff. Sorry about that No, message thing just thought since I asked what I needed to in the title there was no need for a message. What I meant lol read it and was like oops. I meant to ask what those things are?
read 641 times
8/30/2009 11:28:12 AM (last edit: 8/30/2009 11:36:05 AM)
show user profile  parkerfamily
textures can be high resolution or low resolution, higher ones have smoother curves and prettier edges. it's like whether your texture is in 1080p or youtube quality basically.

polygons are just what we call 4 sided faces. if something is high poly, it uses lots of polygons instead of a few, so it's harder for computers to handle (since it's more complicated) but curves look smoother, you can make smaller details, and stuff like that. low poly means there aren't a lot of polygons, so it looks all chunky, but people usually use something called a normal map (like a bump or displacement map, but better) so that it looks all smooth in renders. it's just easier for stuff like video games and render farms to handle.
read 632 times
8/30/2009 11:39:40 AM (last edit: 8/30/2009 11:39:40 AM)
show user profile  ChaosQuack
Texture Resolution:



read 629 times
8/30/2009 11:41:54 AM (last edit: 8/30/2009 11:44:24 AM)
show user profile  Radomized
Thanks guys. Just wanted to know. So this human head on this website:
Is a high or low poly?
read 599 times
8/30/2009 5:08:07 PM (last edit: 8/30/2009 5:10:13 PM)
show user profile  Dave
No way I'm watching it, but a safe guess would be:

The base mesh is low poly. But modelled with the intent to sub-divide (ie, mesh/turbosmooth). At which point, it would become a high-res model.

But, that's not to say high-res modelling is -just- about using mesh/turbosmooth... it seems you have a lot to learn.

"I flew over Egypt once"

read 579 times
8/30/2009 7:08:21 PM (last edit: 8/30/2009 7:08:21 PM)
show user profile  horizon
I'm not gonna watch all the videos, but based on the images, model is low poly (in any of the video screenshots), and then it is smoothed to become high poly (in the first picture).

This is called subdivisional modeling. You make a low poly model (keeping future smoothing in mind, when you learn how to control smoothing), and add a meshsmooth or turbosmooth modifier.

Now, don't let the very low number of edges on the first image fool you. That is called isoline display. When the model is smooth and high poly, but the edges represent the low poly model (cage) you built.

EDIT: damn :P
Well ok at least my isoline explanation serves a purpose

read 577 times
8/30/2009 7:09:20 PM (last edit: 8/30/2009 7:10:22 PM)
show user profile  Radomized
Yeah, sorry that understandable just wanted to know the difference. I might as well learn what it is so I don't get it confused. I do have a lot to learn but it is good I'm learning now rather than later. At least I think it is better to learn while your still in HS, so you get more experience and practice.
read 547 times
8/30/2009 11:07:12 PM (last edit: 8/30/2009 11:09:35 PM)
show user profile  Setherial
parkerfamily: for your information:

- a detail is by definition small so you can't make smaller details but you can add more detail.
- polygons are not 4 sided, they can be but don't have to be.
- low res textures don't have prettier curves per se, resolution means pixels, the more you have the more you can work with. jagged curves are usually the result of scaling down bitmaps.
- I don't think he knows what a displacement or normal map is, so, what's the point? :)
read 533 times
8/31/2009 3:44:07 AM (last edit: 8/31/2009 3:44:07 AM)
show user profile  Radomized
Oh ok thanks.
read 524 times
8/31/2009 8:56:23 AM (last edit: 8/31/2009 8:56:23 AM)
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