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Hide/Select geometry hidden from camera view.
show user profile  JeffP
Hello.. .

Is there a way to select or hide objects that are hidden from the camera view?

I have a large city scene where there are smaller buildings behind larger ones, I'd like to hide or delete these from the scene as they're not visible.

Whats the best method for doing something like this?

thanks
read 584 times
4/28/2014 6:10:48 PM (last edit: 4/28/2014 6:10:48 PM)
show user profile  herfst1
Use layers.


read 583 times
4/28/2014 6:16:00 PM (last edit: 4/28/2014 6:16:00 PM)
show user profile  JeffP
Sorry, I meant to do this automatically..

I have a very, very large scene with camera animation. And I'd like the ability to distinguish what objects are visible during the animation, in order to eliminate those that are not in camera view.

I know It's possible to select polygons based on camera view, but was wondering if this can also be applied to objects themselves?
read 568 times
4/28/2014 8:21:05 PM (last edit: 4/28/2014 8:21:05 PM)
show user profile  ScotlandDave
This would be done via scripting ( ie maxscript or i think max now has python ). I am aware of scripts for c4d that dynamically hide objects not visible within the camera view.. There may already be one for max..



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read 558 times
4/28/2014 8:59:39 PM (last edit: 4/28/2014 8:59:39 PM)
show user profile  JeffP
Thanks ScotlandDave

Sadly there's nothing available for max.
read 524 times
5/1/2014 9:26:07 AM (last edit: 5/1/2014 9:26:07 AM)
show user profile  ScotlandDave
It wouldn`t be too difficult to do on a per-object basis ( rather than per-polygon )..

IE dynamically hide any objects not visible to the current camera view.

Maybe somebody here ( not me as i don`t have access to max atm ) would be willing to help.



Website | Blog | Contact | Vimeo

read 519 times
5/1/2014 1:37:42 PM (last edit: 5/1/2014 1:37:42 PM)
show user profile  JeffP
That would be sweet indeed!

Yet I';m surprised this functionality inst available, considering the necessity to keep scenes as light as possible.

Cheers!
read 497 times
5/2/2014 2:58:18 AM (last edit: 5/2/2014 2:58:18 AM)
show user profile  Nik Clark
One of the scripts in the Blur script pack does a similar thing.



EDIT:http://www.scriptspot.com/3ds-max/scripts/blinders




read 473 times
5/2/2014 1:25:45 PM (last edit: 5/2/2014 1:39:28 PM)
show user profile  JeffP
Thanks, Nik

But apparently this script does not work beyond Max 5.

...but thanks again..

Jeff
read 436 times
5/3/2014 6:25:36 AM (last edit: 5/3/2014 6:25:36 AM)
show user profile  Mr.Burns
Maybe there's something on this page that'll help you?
http://forums.cgsociety.org/archive/index.php/t-1038728.html

read 428 times
5/3/2014 8:38:17 AM (last edit: 5/3/2014 8:38:17 AM)
show user profile  JeffP
Thanks Mr. Burns.

That led to quite a few good links.

Cheers!
read 418 times
5/3/2014 10:19:41 PM (last edit: 5/3/2014 10:19:41 PM)
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