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hey guys prob with modeling
show user profile  mo00
i wanna make a logo out of a sphere(was in mind) this sphere to divide in three parts but i donna how to make it look organic and smooth and not messy i know how to cut in poly but im sure if this is gonna work out please give me some tips i and look at the sketch so u can understand me

read 1549 times
11/20/2007 2:27:21 AM (last edit: 11/20/2007 2:27:21 AM)
show user profile  mrgrotey
Heres how id do it.

1. create a sphere with segments divisable by 3 (I used 30 segments)


2. Convert to an editable poly and remove every other edge at the top and bottom where they converge to a point, this help the smoothing modifier work better later on.


3. select exactly one third of the faces


4. Add a Bevel modifier or use the bevel command in the editable poly modifiy list to bevel the faces to desired height and angle.


5. repeat for the other 2 sections.


6. add a twist modifier


7. add a meshsmooth modifier



read 1538 times
11/20/2007 3:19:30 AM (last edit: 11/20/2007 3:20:11 AM)
show user profile  BishBashRoss2
And they said the power went to your head. Classic Grotorial!


BishBash

Maxing and Relaxing
read 1531 times
11/20/2007 3:33:43 AM (last edit: 11/20/2007 3:33:43 AM)
show user profile  mo00
man i will try it right away
this looks amazin
thx alot
read 1518 times
11/20/2007 4:29:33 AM (last edit: 11/20/2007 4:29:33 AM)
show user profile  Alan
Very nice tutorial ;)
read 1510 times
11/20/2007 4:40:37 AM (last edit: 11/20/2007 4:40:37 AM)
show user profile  Phalse
Please add this to the featured grotorial thread. Just kidding but I love it!
read 1452 times
11/20/2007 7:09:02 PM (last edit: 11/20/2007 7:09:37 PM)
show user profile  mrgrotey
You kid but its always been in there :)


read 1447 times
11/20/2007 7:11:27 PM (last edit: 11/20/2007 7:11:41 PM)
show user profile  Phalse
Heheheh, yeah I'm kidding :) But I have been reading the grotorials and I love em! I really like the rigging ones like a few others have mentioned in that thread.

Its great having basic rigging tutorials that are simple to follow then you can apply them to your own complex models.

I'm working on a "make good" tutorial right now but I think its going to take me about 2-4 years before I finish the first draft.
read 1443 times
11/20/2007 7:13:41 PM (last edit: 11/20/2007 7:15:18 PM)
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