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Help with windshield of car please
show user profile  k2b4e
just finished my car, and I'm trying to make the windshield tinted because I did not make the inside, but still normal looking, my problem is that when i apply a material to it, there is nothing there in the render, I made the windshield as a spline, then putting some modifier on it that turned it into a surface, then used turbosmooth, any help would be awesome, here's a picture of it, notice no windshield lol

read 1260 times
6/21/2011 3:08:52 AM (last edit: 6/21/2011 3:08:52 AM)
show user profile  daniel frisbee
which modifier turned it into a surface? The first thing I would try is either make the material on it '2-sided' or check the normals on the spline object by putting the 'normals' modifier on it.

Nice car, do drive sensibly...
read 1255 times
6/21/2011 3:12:31 AM (last edit: 6/21/2011 3:12:31 AM)
show user profile  k2b4e
thank you! making it two-sided worked, I can't take too much credit because I'm new at Max and used a tutorial lol Idk if you can answer this but what is the the easiest way to set-up a background image behind it without using photoshop, like what lights would I use on 3ds max, and I just want to set the image as my background image
read 1248 times
6/21/2011 3:34:16 AM (last edit: 6/21/2011 3:34:16 AM)
show user profile  LionDebt
That's a whole new can of worms.

Look up Mental Ray Rendering, Photometric Lights and such stuff in the F1 tutorials that ship with your copy of Max.

As for a background image? People typically model their backgrounds. You can go super simple and use a Plane with a high resolution image on it, or create floor, walls, ceiling lights, maybe a window etc...
read 1244 times
6/21/2011 4:00:22 AM (last edit: 6/21/2011 4:01:08 AM)
show user profile  k2b4e
ya i gotta start doing tutorials on lighting soon, i have been trying to use a HDRI image and a skylight, but I can't get the car to line up right on the road in the imag. Can't you just use a j-peg as a view port background and then adjust the car to fit? But my problem is I don't know what lighting to use in 3ds max to match the lighting from the image
read 1240 times
6/21/2011 4:06:31 AM (last edit: 6/21/2011 4:06:31 AM)
show user profile  LionDebt
No one, to my knowledge, uses viewport backgrounds. I could be extremely wrong, but I'm pretty certain a Plane + Material = better.

Well, just copy a lighting setup from real-life. I'm sure Google will churn out a few results. Or some more experienced folk on here should be up in about 8 hours or so :3
read 1238 times
6/21/2011 4:10:37 AM (last edit: 6/21/2011 4:11:25 AM)
show user profile  k2b4e
that's what I've been doin I think, I made a plane, put a skylight in there, copied the HDRI image to the skylight map, and then that into the material editor, but I don't understand how you get the car to match up with the image? like my HDRI image is a bridge and I want the car on the road, and when I render it, my car is very small and going throug one of the railings lol can't get it to match up
read 1229 times
6/21/2011 4:29:46 AM (last edit: 6/21/2011 4:29:46 AM)
show user profile  k2b4e
like the first picture in this thread I want mine to look like, he used a HDRI image, and I can't figure it out

read 1227 times
6/21/2011 4:31:53 AM (last edit: 6/21/2011 4:31:53 AM)
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