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Help with some mesh errors
I was playing around with painting a normal map for this dudes
clothes and I threw an omni and target direct so I could see the
normal map in action.
When I render I get these little black squares popping up all over. Im wondering if anyone could
tell me what is most likely causing this? When I remove th lights it they are gone.
read 697 times
6/22/2011 1:51:38 PM (last edit: 6/22/2011 1:51:38 PM)
Try setting the light to raytraced shadows?
read 693 times
6/22/2011 1:54:41 PM (last edit: 6/22/2011 1:54:41 PM)
I have raytraced shadows on.
So this looks like a lighting issue and not a mesh problem?
Thanks for the reply.
read 690 times
6/22/2011 2:00:06 PM (last edit: 6/22/2011 2:00:06 PM)
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