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Help With Opacity Maps
show user profile  maxstarter123
I was wondering:

Is there anyway to use opacity maps to sculpt - so i add an opacity map(only white and blacK), is there a plugin for max that can convert the visible area into a seperate object.

THanks in advance
read 632 times
2/13/2009 3:15:38 PM (last edit: 2/13/2009 3:15:38 PM)
show user profile  markoid
Displacement maps 'sculpt', inasmuch as they alter the mesh, but wont remove or separate areas.
Post up a pic of what you are trying to do.
Look in the FAQ if you don't know how to show an image.



<<<<<<<<<<<< FAQ is over there



read 618 times
2/13/2009 3:41:41 PM (last edit: 2/13/2009 3:43:13 PM)
show user profile  maxstarter123
This is what I'm trying to achieve:




However I have already tried using opacity maps on a sphere to make the continents,
but for some reason the other side isn't showing.

This is my result so far:

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Problem gets even worse, when I apply raytrace reflections - the original sphere reflects instead of just the visible part(with use of opacity map)
read 611 times
2/13/2009 3:50:22 PM (last edit: 2/13/2009 3:52:47 PM)
show user profile  Stephen R.
http://www.maxforums.org/thread.aspx?tid=432323






read 598 times
2/13/2009 4:02:21 PM (last edit: 2/13/2009 4:02:21 PM)
show user profile  Jollabollathan
You mean you want to get an effect like an opacity map, but with thickness, correct? I've been wondering about this myself lately. Displace modifier under a Slice modifier can do it, but you tend to get a shitty looking mesh (unless I'm missing some clever tricks).

read 593 times
2/13/2009 4:14:46 PM (last edit: 2/13/2009 4:14:46 PM)
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