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Help with Animation.
show user profile  AONgamers
Hi guys,
I been working in a design I made a bit ago,and now I'm trying to animate it, but I'm having difficulty with the the skinning.
My problem is that I'm trying to modify the Envelops of the Bones so the whole object won't move around, but I found that this problem:
Photobucket

How do I modify this points so it won't move with the feet?
read 602 times
9/10/2011 7:50:17 PM (last edit: 9/10/2011 7:51:55 PM)
show user profile  mrgrotey
tick the select 'vertices' box, select the offending verts and hit the exclude button, or give them an abs value of zero




read 593 times
9/10/2011 8:45:51 PM (last edit: 9/10/2011 8:45:51 PM)
show user profile  AONgamers
where is the exclude button?
read 585 times
9/11/2011 1:41:04 AM (last edit: 9/11/2011 1:41:04 AM)
show user profile  AONgamers
Ok I did found the exclude button but still not doing anything... what else can I do?
read 583 times
9/11/2011 1:55:52 AM (last edit: 9/11/2011 1:55:52 AM)
show user profile  dragopede
Try mrgrotey's other suggestion, and set the vertices' absolute value to zero. I seem to remember having some trouble getting the exclude button to work the last time I was doing some rigging.
read 579 times
9/11/2011 2:27:29 AM (last edit: 9/11/2011 2:27:29 AM)
show user profile  AONgamers
thank you mrgrotey, I finallyget out of the problem, but I have a question. there is anyway to do this in a faster way then go vertice by vertice? because this is a low poly, but what about a high poly? cannot take a week to do this I guess lol
read 555 times
9/12/2011 5:17:55 AM (last edit: 9/12/2011 5:17:55 AM)
show user profile  Mr_Stabby
ive skinned plenty of 10k+ models vertex by vertex, a good skin job will take just as long as it did to make the model. there is vertex paint to get you in the ballpark tho faster

read 552 times
9/12/2011 5:23:12 AM (last edit: 9/12/2011 5:23:12 AM)
show user profile  AONgamers
how do I get that vertex paint?
read 534 times
9/12/2011 10:26:05 PM (last edit: 9/12/2011 10:26:05 PM)
show user profile  dragopede
It's near that "Exclude Selected Verts" button, just a little lower. "Paint Weights" is what you're looking for.
read 522 times
9/13/2011 2:13:15 AM (last edit: 9/13/2011 2:13:15 AM)
show user profile  AONgamers
Well I used this Paint weights and the only thing it did was putting those points at 1.0 instead of 0. What I need is something that erase those points not to add more of them lol :)
read 506 times
9/13/2011 1:24:20 PM (last edit: 9/13/2011 1:24:20 PM)
show user profile  AONgamers
any help?
read 490 times
9/14/2011 6:46:03 AM (last edit: 9/14/2011 6:46:03 AM)
show user profile  Mr_Stabby
erase points?

read 482 times
9/14/2011 8:51:21 AM (last edit: 9/14/2011 8:51:21 AM)
show user profile  AONgamers
yeah like instead of selecting them to work with that bone, put them off to value 0.0, so I don't have to do vertex by vertex?
read 466 times
9/14/2011 10:20:12 PM (last edit: 9/14/2011 10:20:38 PM)
show user profile  Mr_Stabby
Verts always have to be weighted to something, you cant just "erase" them. It is best to skin stuff following the bone hierarchy, lets imagine you are skinning an arm consisting of arm, wrist and hand bone - then you weigh the entire arm including wrist and hand to the arm bone then select the wrist bone and weigh wrist and hand to the wrist and then weigh the hand to the hand, all while doing weight blending in between. Also i cant stress enough how useful F1 button is - you could have found your answer days ago if you just searched for the article on skin modifier that explains every single button in there and how to use them, for example the button that changes vertex paint weights is right next to the vertex paint button.

read 451 times
9/15/2011 5:15:20 AM (last edit: 9/15/2011 5:25:22 AM)
show user profile  AONgamers
wait what? Also another question I wanted to make, how do I connect bones so they stick together? i made a different bone for the tail but it's not connected to the body bone, so it cannot move together :(
read 447 times
9/15/2011 5:19:33 AM (last edit: 9/15/2011 5:19:33 AM)
 
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