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Help with a quote
show user profile  herfst1
Some company wants me to quote some assets. Here's what they want me to quote on before they know whether they want to hire me:

They want this modelled in zbrush, textured and skinned. I checked turbosquid and the average price of shoes was around $70, dresses about $50 (though they varied in price quite a bit).

To me, $70 is unrealistically cheap for a game asset but I don't really have a clue how much I should quote.

I reckon the shoes could be modelled in around to 2-4 hours and the dress, about half that time. Then skinning and texturing would take me maybe the same time again. So I'd probably quote them twice that total time again so that I have room to breathe.

read 367 times
8/23/2012 6:08:48 PM (last edit: 8/23/2012 6:08:48 PM)
show user profile  jareu
turbosquid models are based on the same kind of idea as consumer products, there are going to be a lot of people interested, who will purchase the product and generate a gross profit.

In this case, a one off product will have a few things taken into consideration. There's primarily the time taken to organize prepare and polish the job. Don't be afraid to be liberal. Being too expensive may seem like a bad idea, but being too cheap will be worse. Being solid on your pricing will tell the company that you're confident, you know what you're doing and that they're getting quality. As one of my bosses and a good friend once told me, "Paying too much and you lose some money, don't pay enough and you'll lose everything because that thing you bought was incapable of doing that you wanted."

Work out how much time it would take you to model it, skin it, texture it etc. times it by 1.5 or even double it.

give yourself a decent per hour base rate and do the maths.

Don't sell yourself short

He who says it cannot be done is interrupting the man doing it.

read 355 times
8/23/2012 6:22:24 PM (last edit: 8/23/2012 6:22:24 PM)
show user profile  advance-software
and factor in part of the cost of your commercial license :)
read 352 times
8/23/2012 6:26:29 PM (last edit: 8/23/2012 6:26:29 PM)
show user profile  herfst1
Thanks, Jareu.

I was actually hoping to hear something along those lines. It's a tight-rope, though, quote too low they think I'm an amateur, quote too high and lose the opportunity, quote just right and this may be a nice little earner for many months to come. Hmmm.... think I'm going to quote high :)

[edit] Commercial license? Tell me more.
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8/23/2012 6:29:38 PM (last edit: 8/23/2012 6:30:12 PM)
show user profile  advance-software
there are two types of 3dsmax license - student & commercial.

if you're doing work you're getting paid for, you need a commercial license.

I suppose there's a bit of a grey area as you cross over from learning to making a living but to keep it legal you need a commercial license if you're doing paid work.

some ignore this. that's plain rude. max is pricey but others have created a piece of software that allows you to make money. showing your appreciation for that hard work keeps everyone sweet.
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8/23/2012 6:36:48 PM (last edit: 8/23/2012 6:39:23 PM)
show user profile  herfst1
Oh okay, that's not a problem. I thought you were meaning something along the lines of charging for commercial use of my assets... which made no sense to me.
read 328 times
8/23/2012 6:42:10 PM (last edit: 8/23/2012 6:42:10 PM)
show user profile  advance-software
sounds like this is a sale rather than you licensing the work so the price is as jareu said time required * reasonable hourly rate + %age of your operating costs + taxes.

uk - uk sales add vat for example or whatever you need.
read 325 times
8/23/2012 6:44:44 PM (last edit: 8/23/2012 6:44:44 PM)
show user profile  digital3ds
modeling jobs - 25$ / hr (In Denver) freelance <-- if the company has cash to throw around, I might go higher depending on the job.

25 bucks/hr for 5 days a week is around 50k/year, which is about right for someone with a b.a. + experience... freelance is a diff story tho, depends on if the company has the cash
- Mike Sawicki

read 271 times
8/23/2012 11:12:31 PM (last edit: 8/23/2012 11:12:31 PM)
show user profile  LionDebt
Play the long game... refuse the job... set up front organisations spreading propaganda that they are a terrible employer... thus shying away anyone from accepting the job... wait until they are terribly behind schedule... accept the job for 18x the initial quote... profit?
read 265 times
8/23/2012 11:25:47 PM (last edit: 8/23/2012 11:26:06 PM)
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