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Help With Texture Baking questions.
I am trying to bake textures and am getting some strange output. I followed this tutorial:
When the texture bake output is complete, I get all of the geometry broken up into each face on the texture which is like a giantic puzzel. I know I can tell it to apply the baked texture back to the source and that is done. The baked texture in this example is a huge waste of space and I need to optimize the maps, say one for each wall, and then the objects. How can I get Max to render more effecitly instead of giving me a 1024 X 1024 large map? The oringal textures I created are 512 X 512 but beause of the output settings and the way the maps are made, they are reduced to 128 X 128.
For my needs, I need to remap the baked textures to my objects and there is no way I can manually texture each face. Example, I have a room and I merge/attach all the objects together. The room has a chair and a fireplace. How do I just get an output with the textures baked into a wall? This is kind of hard to explain...I wish I could attach an image.
read 448 times
2/3/2009 3:35:38 PM (last edit: 2/3/2009 3:35:38 PM)
It sounds like you're using an automatic unwrapper on your render to texture settings.
This is the button you're looking for (assuming your object has an unwrap uvw on it).
You can "attach" images by uploading them somewhere (tinypic.com, etc) and using the <img src="url"> tag.
Also there is absolutely nothing wrong with rendering a large texture. It's always better to work big and then shrink down if need be. You never want to work too small and scale up.
read 415 times
2/4/2009 5:08:39 AM (last edit: 2/4/2009 5:09:30 AM)
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