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Help please...something simple
I make it that thing you exercise your arms i dont know how they said it in english and i need some help..as you can see from the pictures there are 3 diferrent places on the metal(the one you take with your hand) that helping your hand not to slip...
1)i want some info how am gonna do that..at least something that will look that area different..i connect many lines together and try bevel them a very few inches but didnt looks good and after the meshsmooth everything was detroyed
2)any link how i put material and look that shiny metal..
read 617 times
8/17/2009 5:04:28 AM (last edit: 8/17/2009 5:04:28 AM)
1. theres no point meshsmoothing that handle, just model it with enought segments to look smooth, chamfer the edges with multiple segments/edges too.
read 616 times
8/17/2009 5:08:23 AM (last edit: 8/17/2009 5:09:23 AM)
thanks for the info mrgrotey..i will use your links..but i dont really get the first one..
read 604 times
8/17/2009 5:31:43 AM (last edit: 8/17/2009 5:31:43 AM)
it's basic modelling techniques, just do a few basic modelling tutorials and you should be able to model that cylinder. Look up edit poly, it has a chamfer command. learn to use it.
For the grip texture on the handle look up bump mapping
google is your friend!
read 599 times
8/17/2009 5:44:44 AM (last edit: 8/17/2009 5:44:44 AM)
i know what the chamfer command is..i just cant see how is gonna help me with my problem...i tried but nothing happen
read 582 times
8/17/2009 6:15:00 AM (last edit: 8/17/2009 6:15:00 AM)
He means use the chamfer on the ends of grip to round them off....not make those grip details....for that use bump mapping.
ahhh too slow....I'm getting old
read 570 times
8/17/2009 7:00:11 AM (last edit: 8/17/2009 7:22:47 AM)
ok but how am gonna use bump mapping i need a texture..should i take it from my camera and then do a white-black picture and pu it into bump??thanks for the aswers anyway.....
read 564 times
8/17/2009 7:13:40 AM (last edit: 8/17/2009 7:13:40 AM)
no, just use a patter in photoshop
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8/17/2009 7:15:48 AM (last edit: 8/17/2009 7:15:48 AM)
sh*t..i dont have photoshop??any other way??
read 556 times
8/17/2009 7:18:22 AM (last edit: 8/17/2009 7:18:22 AM)
You should have MS paint right?...or use Gimp which is free.....just make a greyscale(grAYscale?) image of what you need the bumps to look like.....easy!
You might even find something on a texture site somewhere.
Moonraker movie on TV in background (nothing else on) and the hot chick name on there is Dr. GoodHead......keeps cracking me up every time they call her name.
read 539 times
8/17/2009 7:27:58 AM (last edit: 8/17/2009 7:30:26 AM)
any pixel based drawing program will do but read up on how bump maps work so you know what your texture map should look like to get the desired effect. There's no shortcuts, you have to be able to create your own texturemaps. As for photoshop I don't think there is one serious 3dsmax user who doesn't use photoshop as well. They complete eachother, photoshop is the foundation for your 3d work.
read 537 times
8/17/2009 7:28:36 AM (last edit: 8/17/2009 7:28:36 AM)
Agreed......Photoshop and max are a match made in Heaven.
read 529 times
8/17/2009 7:34:22 AM (last edit: 8/17/2009 7:34:22 AM)
read 524 times
8/17/2009 7:36:45 AM (last edit: 8/17/2009 7:36:45 AM)
ok..this is what i do all morning...im pretty new to 3e studio so any tips are welcome..i dont thing so i manage the bump mapping(i found this metal plate,was on the tutorials i do, uses the same on diffuse map and bump map) but i didnt look for any info(later i will look)..i have to leave now when i come home i will continue...
read 506 times
8/17/2009 8:16:12 AM (last edit: 8/17/2009 8:16:12 AM)
i think your proportions are off between the bar and the weight
we all have to start somewhere learning 3e software afterall
read 499 times
8/17/2009 8:27:41 AM (last edit: 8/17/2009 8:27:41 AM)
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