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Help with lightning / architecture exterior video
show user profile  LeonardoGarza
Hi, I´m having trouble on the illumination of an exterior video. I usually only work on still renders, so if something looks bad I only focus on fixing that view.

Now when I adjust the lights so the house looks fine, the roof gets all burn out.

Any suggestions on the settings, or advice on using other kind of illumination?

Btw, I was going to insert the sky on after effects, I really dont have any idea how that would be, so maybe Im considering that wrong? Which is the best way for inserting the sky on a video?

















read 505 times
4/22/2014 3:14:06 AM (last edit: 4/22/2014 3:18:31 AM)
show user profile  donvella
is that white material a standard material instead of vray? If so it will blow out. Otherwise apply a different shade to the back lit areas, darker grey.

Put your sky on a sphere and render the sphere as its own layer. You can then place this as a layer in AE and adjust it seperately.





read 494 times
4/22/2014 3:33:38 AM (last edit: 4/22/2014 3:34:07 AM)
show user profile  LeonardoGarza
The white material is a vray material, I´ll try appliying a gray shade on the roof, instead of 100% white.

Sorry, I don´t fully understand the part where I apply the sky into a sphere. How am I supposed to render that? Just a simple frame of the sphere close up?
read 494 times
4/22/2014 3:38:58 AM (last edit: 4/22/2014 3:38:58 AM)
show user profile  donvella
the reason for the sphere is that its a moving camera. If its a still camera you can render it on your environment and setup a render element for it.




read 488 times
4/22/2014 6:00:20 AM (last edit: 4/22/2014 6:00:20 AM)
show user profile  LeonardoGarza
Sorry, for the delay.

I think I understand wrong :(

You mean to make a biiig sphere, apply the HDRI to it, and render all the video frames with only the sphere so I can add it later on?


read 431 times
4/25/2014 9:42:22 PM (last edit: 4/25/2014 9:42:22 PM)
show user profile  herfst1
I'm pretty sure Don means that your sphere should cover your entire scene. Do that, then select all the faces and flip, then go to the object properties and select backface cull, or "display as a box" for ease of working.
read 408 times
4/26/2014 11:21:59 AM (last edit: 4/26/2014 11:21:59 AM)
show user profile  LeonardoGarza
Thanks! All your answers were pretty helpful, hope soon I can post an advance of the render.
read 367 times
4/28/2014 7:06:43 PM (last edit: 4/28/2014 7:06:43 PM)
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