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Please help Deformity in my mesh physique modifier
show user profile  lioric
this is my first time using a physique modifier as this is my first time with a deformable mesh
I work with robots so movable parts so never used the physique modifier
As you can see from the images there is a slight deformity in the mesh under the thighs
I changed the envelope and the radial child parent stuff but it does not change

I need this to be fixed as soon as possible and i need help desperately
Can some one help me fix this
You could all help me by telling me what to do or i can send you the link to the max file so you guy could take a look
The animation will be done using bip files so i just want to make it fine for that
The deformity only happens when the legs are bent

here is the link for the max file

https://drive.google.com/open?id=0Byknh6k34CnYekpqSlBzZkEteW8

Thank you all in advance
read 129 times
10/13/2016 5:44:45 AM (last edit: 10/13/2016 5:52:27 AM)
show user profile  herfst1
I don't know physique modifier. I do know skin modifier though. Not sure what your workflow is, but I'd go for a CAT Human_Biped (for the quickest, pretty good rig, just press F1 or youtube if you haven't used it). Use a skin modifier and use "Paint Blended Weights" to smooth out any transition more.

Note: for knees and elbows you normally have to add a skin_morph modifier and tweak it so that when the elbow bends it morphs into a proper looking joint, rather than a bent pipe.
read 112 times
10/13/2016 9:18:20 PM (last edit: 10/13/2016 9:18:20 PM)
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