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HELP ME ON DECONSTRUCTIVSM ARCHITECTURE MODELLING =(
show user profile  michaelkhoo
GReetings to all max-experts,
The link below is my design for archi studio assignment. If u realized, the sketch and the model is abit off and lacking most of the details. Well that is my biggest problem right now. After getting the exterior form done, i'm totally stuck.(used polyedit and free form deformation)

The interior is horrid as the poly went wrong and everywhere inside is fragmented (alot of weird poly and vertices ) the exterior, although i got the form, but i have no idea how to texture the facade to make it look like my sketch. and lastly, there are also louvers and vent (the small rectangular hatching in the sketch) running around the entire building. Can anyone guide me on how can i achieve that?

I'm using max2012 for modelling btw. any other method (easier/recommended) to model my design is also most welcomed.Thanks in advance =)

read 459 times
11/2/2011 11:46:07 AM (last edit: 11/2/2011 12:03:39 PM)
show user profile  soontekk
read this first http://www.maxforums.org/grotey/faq.html

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 451 times
11/2/2011 11:51:49 AM (last edit: 11/2/2011 11:51:49 AM)
show user profile  michaelkhoo
is my jpeg too big?
what else i missed =( i am sorry soontekk... but i am a lil running out of time =( presentation in 2 weeks time yet i am still struggling on the form
read 447 times
11/2/2011 11:56:39 AM (last edit: 11/2/2011 11:56:39 AM)
show user profile  michaelkhoo
fixed the jpeg.hope all is fine now
read 433 times
11/2/2011 12:04:30 PM (last edit: 11/2/2011 12:04:30 PM)
show user profile  michaelkhoo
In depth details

above is my plan extruded from cad (and roof plan.modeled without refering to cad). i dont know how to start from here to get the form i intended. if i manage to start from here, i think i can plan the interior spaces much much much better as it is cleaner than what i have now(below).

The original intended spatial quality i wanted is something like the sketch i did below.

Headache , headache, headache.my final crit presentation is just ONE week away. To all the max experts. Please guide me =( thanks a million in advance!!!
read 429 times
11/2/2011 12:07:26 PM (last edit: 11/2/2011 12:18:16 PM)
show user profile  soontekk
thx for fixing the size mate, caps in titles is frowned upon too but you can't change that.
no biggie

it seems you got yourself some elaborate project there :)
my first advice would be to polymodel all the parts separately
this will give you a lot of control over the total building
use layers too to make things organized and to be able to hide everything except the part(s) you are working on.

working with separate models will enable you to easily add detail and map it
afterwards you can select all the shapes and unwrap the uvw to sketch/paint a nice map in photoshop

gogo, good luck!

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 399 times
11/2/2011 1:03:43 PM (last edit: 11/2/2011 1:03:43 PM)
show user profile  michaelkhoo
soontekk, thanks for the reply =) (i did realized the title was abit ... too, tried to change but could not)

uhm i have a few doubt over here regarding ur suggestions
1. poly model all the parts separately as in to model the building panel by panel?
2.white flag on the uvw unwrap section =( any guide/detailed method out there?

sry yea, i am not that good in max yet as this is the 2nd semester i am using it as a tool.

read 395 times
11/2/2011 1:15:17 PM (last edit: 11/2/2011 1:15:17 PM)
show user profile  soontekk
by separate items i mean a logical selection of certain elements that belong together.
like a wall that can be defined as one shape or a roofshape with the vents you mention

fragmenting a project always means more control (at least for me)

unwrapping http://waylon-art.com/uvw_tutorial/uvwtut_01.html
http://www.youtube.com/watch?v=WOWTaUmvsO4

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 382 times
11/2/2011 1:59:16 PM (last edit: 11/2/2011 1:59:16 PM)
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