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Help creating a curvy form
show user profile  Kuruairu
I'm an architecture student, and I've been asked to design a building, which I did, and created a physical model of it, but then I've been asked to create a 3d virtual model for it, and its the first time I'm asked to do this, so I'm a bit lost, I know how to create basic rectangular rooms and stuff, but the shell of my building is curvy and irregular, and I didn't know how to recreate it in 3ds max, so any help would me most appreciated.


I've tried creating a line to outline the shape (though I either got straight edges, or all curvy edges)
then extruded it to create a face poly, the FFD 4*4*4 and tried to play until I got the desired shape. though still it was pretty far from the result I wanted.
and I had some problem in creating the detached part on the top.

here are some pictures of my structural model.
(I don't know if there's a way to upload pictures on this forum)

Thanks for any help.
read 3525 times
12/15/2011 5:10:17 PM (last edit: 12/15/2011 5:10:17 PM)
show user profile  del3d
Poly model half of the surface object. Apply Symmetry modifier. Then Shell.

The rest is a box and splines with thickness.

EDIT: Check out "A Face tutorial from MDB101 :D" to the left there <------------. These videos should give you a good jump start on polymodelling.
read 3490 times
12/15/2011 9:36:52 PM (last edit: 12/15/2011 9:49:45 PM)
show user profile  Kuruairu
Thanks, I'm gonna look into these videos.
read 3477 times
12/15/2011 10:03:36 PM (last edit: 12/15/2011 10:03:36 PM)
show user profile  Garp
Err.. del3d, these videos suppose that you're already familiar with polymodeling techniques. Eugene doesn't explain them.

Kuruairu, for this particular shape you might want to try a patch to give you a base. But going through the modeling tuts that ship with max wouldn't hurt ;)




read 3467 times
12/15/2011 10:47:39 PM (last edit: 12/15/2011 10:47:59 PM)
show user profile  Mr_Stabby
Looks like a job for splines!

also im no architect but uhm... given sufficiently light materials so it would support its own weird shape wouldnt wind destroy it? O.o just reminds me of my experiences setting up tents

read 3459 times
12/15/2011 11:09:10 PM (last edit: 12/15/2011 11:11:39 PM)
show user profile  Kuruairu
Try a patch?
I've tried to search the help in max, do you mean converting a plain to editable patch?
I tried that and it looks like I can probably achieve the shape I want by moving around the vertexes and the handles, I just need to figure out the optimum number of segments, I tried too many segments, and it made it hard to play around with the shape.

I would go through the modeling tuts, but I left them for later because we have some kind of deadline on Saturday, we have to submit the 3d model on it (just the simple shapes, without materials or lightning) then we're allowed 2 weeks to look into tutorials and enhance our models, but if we can't come up with the basic model tomorrow, we won't be allowed to submit the 3d modeling later in the final presentation, and we'll lose its grade.

Thanks for reply Garp
read 3457 times
12/15/2011 11:20:56 PM (last edit: 12/15/2011 11:20:56 PM)
show user profile  Kuruairu
@Mr_stabby

Yeah, well at its current form, it'll have a hard time supporting itself, probably thats why I'm going to put more support on the side of the building, probably via truss system, and decrease the angle of the counter-weight column. But I'm gonna have to go with that with my structural instructor some more, as I'm still relatively new to architecture, and structural systems in particular. >_<

and on spline editing, you mean editable spline? I dug that info from the help, but it doesn't say how to convert to reach to the editable spline level.
read 3453 times
12/15/2011 11:31:22 PM (last edit: 12/15/2011 11:31:22 PM)
show user profile  Mr_Stabby
draw a spline rectangle, rclick with it selected -> conver to -> editable spline. You can add verts with the refine button on the right hand side and by selecting verts and rclick you can set their types (smooth, corner, bezier) and to see your creation as a mesh add a shell modifer to the stack. should get you started

read 3448 times
12/15/2011 11:44:19 PM (last edit: 12/15/2011 11:44:19 PM)
show user profile  Kuruairu
After trying the spline trick, it looks like it'll make my job much easier!
Thanks alot, this is really helpful for me since most of my design have a bit of a weird shape, and I was really worried about how I'm gonna start doing them all in 3D in the future. xP
Here's hoping I don't bump into anymore setbacks in designing this thing.
read 3443 times
12/16/2011 12:24:05 AM (last edit: 12/16/2011 12:24:05 AM)
show user profile  kiko
Seems very inspired by Santiago Calatrava's work... the milwaukee art museum specifically.

Cheers,

-- David --
read 3426 times
12/16/2011 3:00:40 AM (last edit: 12/16/2011 3:00:40 AM)
show user profile  Kuruairu
Yeah, The counter weight column was heavily influenced by Caletrava, as he's one of my favorite architects and it served my purpose, and the final product ended up a bit Caletravy too, since probably my site was near the sea. =)



Edit:
is there a way to disable the move gizmo so it doesn't restrict how I move objects to a single axis?
I'm trying to move the vertexes' handles, but I can only move them on one axis on each viewport, which making editing each a pain. Pressing X appears to only hide the gizmo, it stills restrict me.

Thanks,
read 3423 times
12/16/2011 3:30:40 AM (last edit: 12/16/2011 4:04:57 AM)
show user profile  Kuruairu
Ok, into the next step, I need to create a circular hole where the column would be, and creating the "pealing" effect of the part shown in the picture.

for the circular hole, I tried to move the vertices in such a way that it creates half a circle, and it'll be mirrored, but the shell modifier coupled with the mirror, caused the shape to have a lots of weird edges on the surface. so I'm wondering if there's any other way to do them both.

Thanks for any help.
read 3411 times
12/16/2011 5:24:20 AM (last edit: 12/16/2011 5:24:20 AM)
show user profile  Garp
Use a symetry modifier (with the proper mirror axis) and add the shell on top of it.




read 3394 times
12/16/2011 8:50:02 AM (last edit: 12/16/2011 8:50:02 AM)
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