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Maxunderground news unavailable

Need help for character modeling
show user profile  Pein
Hello,

I'm trying to model the character of the animated manga One Piece, Sogeking, and would like some advice since I am a beginner in this domain.
http://imageshack.us/photo/my-images/32/32552240.jpg/
http://imageshack.us/photo/my-images/811/44591013.jpg/

As you can see in the attached images, his body is covered by bandages and I wonder if just a texture map + bump map can succeed in giving a good effect of bandages / superposition bandaging?
If you find a better solution, I'm listening.

Then I have a concern for the hair, I wish I had the same render as the figurine but I can not do it, I thought to use displacement with a noise map but it does not really do much, perhaps I didn't well managed the level settings but I tried several level settings without convincing render.

I expect your help =).

Thank you.

PS : Sorry if my english is bad, i'm French ^^.
read 333 times
2/22/2012 1:50:36 AM (last edit: 2/22/2012 1:51:24 AM)
show user profile  digital3ds
texture would work fine, unless you wanted it to visibly "stand out" like on the action figure.. if so you could just model the bandages as arms. You could probably just model the hair too... I have never had any luck using displacment maps... I've seen cool stuff with displacment maps but I guess I just don't get it
- Mike Sawicki




read 312 times
2/22/2012 6:03:38 AM (last edit: 2/22/2012 6:03:38 AM)
show user profile  Pein
Ok thanks for the reply;).
Model the bandages will be difficult i think :s, do you have any tips for me ?
read 292 times
2/22/2012 1:55:49 PM (last edit: 2/22/2012 1:55:49 PM)
show user profile  herfst1
Texture map is the only way to make bandages around the arms and hands and fingers without doing your head in.

The bandage around his waist is fairly easy to make. Just make a cylinder and get rid of the top and bottom faces -> that will be your waist. Then extrude a top section out and down to make the front, draping bandage.

As for the bandage around his neck and head, use a texture map.
read 270 times
2/22/2012 4:29:22 PM (last edit: 2/22/2012 4:29:22 PM)
show user profile  Pein
Ok I will do that ! Thank u herfst1 ;)
read 252 times
2/22/2012 8:33:06 PM (last edit: 2/22/2012 8:33:06 PM)
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