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Need help with animating in local co-ordinate system in max 2012
show user profile  kay2809
Hi, I am trying to animate a frisbee along its local axis. But When I do so. It animates along the world axis. Can someone telll me What I'm doing wrong here?
Here is the gif of how it appears.
Any help is appreciated.
read 414 times
5/9/2013 4:04:44 PM (last edit: 5/9/2013 4:04:44 PM)
show user profile  herfst1
Try resetting xform (found in the system tab, NOT modifiers). Then select rotation (E) and set it to local.
read 398 times
5/9/2013 5:23:46 PM (last edit: 5/9/2013 5:23:46 PM)
show user profile  kay2809
Ah man, I did what you said. Now the disc has lost its local cordinates. and acquired world coordinates.

Originally the disc was tilted with respect to the world. After resetting the xform. I lost the local pivot orientation.

:(
read 394 times
5/9/2013 5:43:21 PM (last edit: 5/9/2013 5:43:21 PM)
show user profile  herfst1
Firstly, that's not a problem, just load your old file.

Secondly, yes, resetting xform sets your resets your pivot (and normals and shit) to world space, sorry, I assumed you knew that. Just align your disk perfectly upright (90 degree angles) and reset xform like before. Then tilt it on it's local axis and spin it on it's local axis, and you're all good.

Seriously, zero problems here. All easy as pie.
read 388 times
5/9/2013 5:48:42 PM (last edit: 5/9/2013 5:48:42 PM)
show user profile  Joey Parker Jr.
OR, you can just go into the motion panel and set rotation to TCB rotation :)
 photo 2012-sig_small3_zpsbd114b69.png

read 384 times
5/9/2013 6:18:38 PM (last edit: 5/9/2013 6:18:38 PM)
show user profile  Mr_Stabby
you cant animate an object around its local axis since the object defines the local axis.
What you can do is either
a) animate the vertices in the object (inefficient)
b) link the object to a dummy (which will then place the object in the coordinate space of the dummy and all animation will be in relation to the dummy) and then animate the object after which you can separately animate the dummy to give it a flying trajectory or whatever.


read 364 times
5/10/2013 2:12:44 AM (last edit: 5/10/2013 2:12:44 AM)
show user profile  herfst1
Huh? Pretty sure you can. Animating on the local axis is The thing to do when animating a character.
read 361 times
5/10/2013 3:00:55 AM (last edit: 5/10/2013 3:00:55 AM)
show user profile  Mr_Stabby
oh i misunderstood, i thought it was about what the keyframes are stored relative to.

so if i got it right this time - he made a frisbee, tilted it and then tried to animate it with reference coordinate system still on view. I think this is what hes looking for


read 344 times
5/11/2013 5:02:59 AM (last edit: 5/11/2013 5:02:59 AM)
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