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show user profile  MrCaseStudy
im very confussed on why my model is doing this?

read 309 times
2/11/2012 6:42:27 PM (last edit: 2/11/2012 6:42:27 PM)
show user profile  mrgrotey
Thanks for letting us know.

...oh and neither your thread title nor your body text are actually questions so the ???s are irrelevant;)



read 297 times
2/11/2012 7:03:46 PM (last edit: 2/11/2012 7:06:36 PM)
show user profile  mrgrotey
In all seriousness you have given zero indication as to what you are referring to?

the smoothing groups?
the the wireframe is turning on?
the fact the grey colour isn't equal all over?

please explain better and you will get far better help in return


read 292 times
2/11/2012 7:05:20 PM (last edit: 2/11/2012 7:10:44 PM)
show user profile  herfst1
How did you create the two pieces (lighter and darker greys)? It looks like you either used the cut tool and created a lot of triangles or you placed one plane over the other (after cutting).

If you used the cut tool, you have to cut intelligently, making sure you're leaving only quads. This will mean moving loads of verts around, use edge constraint to maintain the shape of the airplane.

If you overlapped two planes, this is a mistake, go back.

More information required.

[edit] Oh, Grotey's back. Yeah, what he said.
read 287 times
2/11/2012 7:07:36 PM (last edit: 2/11/2012 7:08:35 PM)
show user profile  bonzepeet
Hard to tell but to add to what the other chaps have suggested, you might have some unwelded verts there - looks like you have overlapping polys/edges in a lot of areas, whether that's from copying polys or dodgy cutting, as herfst1 says.

read 277 times
2/11/2012 7:17:25 PM (last edit: 2/11/2012 7:17:25 PM)
show user profile  MrCaseStudy
well i thought the problem might of been obvious? but sorry if i did not give enough info, the problem is that when i smooth out the object there is that certain part that dont want to smooth, iv got no open edges or loose vertex, i did created the darker grey bit with the cut tool yes,
read 266 times
2/11/2012 7:33:08 PM (last edit: 2/11/2012 7:33:08 PM)
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