Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Heartbeat animation loop
show user profile  herfst1
Hey, I have to make a beating heart. I can think of a couple of ways to do this:

1. Morph targets and ffd's.
2. Cloth modifier inflating-deflating (not sure if it'll work as I'm imagining).

I'm sure there are multiple other solutions and I'm curious if someone can come up with a cool, easy way to do this.
read 346 times
7/6/2014 10:41:06 AM (last edit: 7/6/2014 10:41:06 AM)
show user profile  Mr.Burns
I'd say cloth doesn't give you enough control, you'd have to fiddle a lot to make it work properly AND give you the desired look.
read 339 times
7/6/2014 11:07:49 AM (last edit: 7/6/2014 11:07:49 AM)
show user profile  herfst1
Yeah, I was thinking that too, even though I really want that cloth-like effect.

Maybe I can make a deflated version and use that as my "solid" that the cloth deflates onto...? Hmmm, thinking that could be the trick.
read 337 times
7/6/2014 11:16:33 AM (last edit: 7/6/2014 11:16:33 AM)
show user profile  ScotlandDave
Yeah i think i`d use morph targets.. Maybe have two or three slightly different ones and animate back and forth to suit.. Push modifier on soft selections, brush tool, manual poly adjustments to get the targets..





Website | Blog | Contact | Vimeo

read 330 times
7/6/2014 12:22:09 PM (last edit: 7/6/2014 12:22:09 PM)
show user profile  LionDebt
Cloth would give the most realistic results, but involve the most work and tweaking. KB's blowjob tutorials would show you how to do it pretty much (but he's not around any more / taking a break from 3D / not sure if his websites still up).

I'd go the morph target route. SD hit that shit on the nail.

I've got a decent low poly (realistic, retopo) heart model if you'd like it? (I'd need to find it - pretty sure it's still kicking about).
read 320 times
7/6/2014 3:23:55 PM (last edit: 7/6/2014 3:24:16 PM)
show user profile  herfst1
SD- cheers for the input, I'm still undecided on which technique I'll do, but definitely leaning towards ffd morphs.

LD - that's nice of you. Sure, if you can find the model I'll happily take it off your hands :) But if you can't find it, no stress.
read 313 times
7/6/2014 4:07:53 PM (last edit: 7/6/2014 4:07:53 PM)
show user profile  reeves1984
Slightly OT as I don't recall really how it was rigged, but when I was at glassworks they were working on a project called heartworks which was a heart simulation program, pretty amazing

Built and rigged in xsi and then it was exported to a separate program, but it was all animated in the 3d app http://www.heartworks.me.uk/

I think if you were able to get decent control, cloth would be worth the effort (maybe try ncloth in maya)

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 279 times
7/7/2014 9:52:37 AM (last edit: 7/7/2014 9:52:37 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org