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Headlights
show user profile  Knights
wats the best way to make headlight for a car
nissan 350z
The new face of G8 Tri


read 796 times
8/21/2009 8:06:06 PM (last edit: 8/21/2009 8:06:06 PM)
show user profile  NLGFX_ger
nissan 350z? oh... now you got me! For any other car I would have known it... but not for a Z... :P

hehe... why not try a simple free spotlight attached to each of the headlights and add a nice falloff to it? Maybe also some lens effects on it... pretty simple.
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www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 773 times
8/22/2009 12:03:21 AM (last edit: 8/22/2009 12:03:30 AM)
show user profile  Error404
model them as accurately as you can, then give the parts the appropriate shaders ("chrome", glass, and what not). That'll be the best way. :-)

www.DanielBuck.net - www.DNSFail.com

read 769 times
8/22/2009 12:10:44 AM (last edit: 8/22/2009 12:10:44 AM)
show user profile  NLGFX_ger
ah well I thought he meant the light itself... not the headlight unit?! :) well, nevermind, now you've got answers for both ways :D
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www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 766 times
8/22/2009 12:14:43 AM (last edit: 8/22/2009 12:14:43 AM)
show user profile  gogodr
it is a bit complicated here you have a reference
I wouldn't recommend you to make all the details with geometry >.>...

LARGE PIC FOR REFERENCE CLICK HERE

Hello there

beautiful ;3


read 765 times
8/22/2009 12:17:06 AM (last edit: 8/22/2009 12:18:04 AM)
show user profile  BLoSk
This might be a good way to make headlights. The best way is probably when they are nekkid eh. :-P




BLOX


read 741 times
8/22/2009 9:30:17 AM (last edit: 8/22/2009 9:30:26 AM)
show user profile  ulisei
try this:
http://www.dmmultimedia.com/3dtips_04b.htm
http://www.danielbuck.net/old/index.php?page=headlight_tut/headlighttut


& best of luck!

U.



read 728 times
8/22/2009 11:06:19 AM (last edit: 8/22/2009 11:06:19 AM)
show user profile  Knights
thx everyone
The new face of G8 Tri


read 603 times
9/19/2009 1:52:25 AM (last edit: 9/19/2009 1:52:25 AM)
show user profile  Error404
>> I wouldn't recommend you to make all the details with geometry >.>...

If you want the headlight to behave like a real headlight with it's reflections/refractions, the best way to do it is to model the headlight as accurately as possible. The headlights on a car are like the eyes in a character, if the eyes aren't right, the character will never look real. If the headlights aren't right, the car will never look real. Trust me, I've worked on a car commercial or two :-D

If it's a simple round headlight like on a classic car, you can sometimes get away with mapping the headlight onto a lens as a bump map, and such like in my tutorial (which is very old by the way, hah!) but for modern headlights with all their details in them, I've found it best to just model all the details as possible.

www.DanielBuck.net - www.DNSFail.com

read 579 times
9/19/2009 10:28:15 AM (last edit: 9/19/2009 11:26:10 AM)
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