I've watched and read several tutorials on how to add an HDRI to your scene, and it seems it just doesn't work for me. I tried it in a new project and it worked fine, it seems like it's just this one project it won't work with, when I render it's just a gray background (darker than the default gray). My scene consists of a daylight system, and a physical v-ray camera (is all rendered through v-ray). I used this tutorial -http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/light-and-render-an-arch-viz-style-outdoor-scene-with-v-ray-and-3ds-max/ - to light my scene, did I uncheck a box at somepoint that I need checked? thanks for any help
EDIT: finally realized that it was the physical camera which was apparantly unable to see the HDRI, when I rendered from perspective I was able to see it.
EDIT: finally got it, it was because the physical camera takes so much light to work properly, I just had to boost the multiplier of my HDRI to 100
read 973 times 12/12/2011 3:20:10 AM (last edit: 12/12/2011 3:30:27 AM)
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