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show user profile  HG
I have a building with lot of windows that should reflect a city.
Firt I created a Dome light and in the texture i applied a VRayHDRI texture.
the problem was that I can not control the scale of the sphere reflection. There is an option named Ground projection, and there are a Radius . but no matter what I do, there is no change in the reflection map scale. then I tried to give the same map via Environment in VRay Render setup.
but the same problem.
Is there any way ?
If I want to create a real sphere and give it the hdri map as diffuse, how will it be ?
tnx in advance for your support and help :D
read 340 times
10/7/2016 9:49:27 AM (last edit: 10/7/2016 9:49:27 AM)
show user profile  donvella
a hdri is the scale of the world essentially.

depending on how close you are to the 'end of the world' can make things look rediculously large.

adjusting the tiling will not look correct

find a better source for your hdri, make one or use a different reflection map to your lighting - but ensure they align for ambient direction

read 285 times
10/10/2016 12:42:41 AM (last edit: 10/10/2016 12:42:41 AM)
show user profile  HG
tnx donvella
I created a sphere that is not visible to shadow and it's not render able and gave it a hdri as diffuse. it works
read 263 times
10/11/2016 8:44:32 AM (last edit: 10/11/2016 8:44:32 AM)
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