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Halo 3 Assault Rifle
I am posting this mainly to ask if the unwrap seems good?
read 621 times
8/22/2009 8:04:33 PM (last edit: 8/22/2009 8:11:45 PM)
looks good to me! nice unwrapping!
read 603 times
8/22/2009 8:59:45 PM (last edit: 8/22/2009 8:59:45 PM)
You're a really good modeler, man... why are you wasting your life copying Halo models?
Working on a mod or something?
read 578 times
8/22/2009 11:29:47 PM (last edit: 8/22/2009 11:29:47 PM)
read 555 times
8/23/2009 4:24:22 AM (last edit: 8/23/2009 4:24:22 AM)
Thanks, I am modelling my self a weapin set and vehicle set as I mod Halo Custom Edition, I plan on making a map, and I only want my own custom content in it and no Halo 1 stuff lol.
read 545 times
8/23/2009 5:57:15 AM (last edit: 8/23/2009 5:57:15 AM)
Im likin it :)
read 498 times
8/24/2009 6:52:06 AM (last edit: 8/24/2009 6:52:06 AM)
i forsee a couple of headaches for your texturing- if i'm seeing it right that is
the barrels- the shaft is unwrapped on both with half a circle hanging off and the other half scaled up in another part of the uv space, this will cause two differenct texture resolutions- as in one half of the front of the barrel will look fine while the other half will look blurry or pixilated- not to mention how hard it'll be to match up anything that crosses the seam
that's if you don't use bodypaint or even zbrush to texture it- something that doesn't mind painting across seams
in your checker render the lower barrel doesn't look mapped- look like it's in the uv layout render though but i could be wrong- unfortunate checker placement or something- it jjust looks like it has no checkeer on it
other than that not too shabby
read 496 times
8/24/2009 7:04:15 AM (last edit: 8/24/2009 7:04:15 AM)
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