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Hallway - First Max Render
show user profile  FloorPlay
Hey pples.

This is my first render in Max after attempting to learn the basics over the last 3/4 weeks of the program.

Not exactly 'art' as posse is it! lol

Thnx for the help thus far.

EDIT: Just realised the 800x600 limit.

Reposted.

[URL=http://img14.imageshack.us/i/hallwaydw.jpg/][IMG]http://img14.imageshack.us/img14/2766/hallwaydw.th.jpg[/IMG][/URL]





read 810 times
8/12/2009 8:46:04 PM (last edit: 8/12/2009 8:59:38 PM)
show user profile  vlad61
better than my 3/4 weeks of max, are you profesionally learning or teaching yourself?


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read 785 times
8/12/2009 10:11:14 PM (last edit: 8/12/2009 10:11:28 PM)
show user profile  eunicedes
Nice.. way batter than me when i started off too.. :)
GOOD JOB!
Eunicedes
*learning is forever




read 775 times
8/12/2009 10:48:23 PM (last edit: 8/12/2009 10:48:23 PM)
show user profile  Mardem
nice one..in 4 weeks take me to do a remote controller and that sucks...
read 743 times
8/13/2009 6:31:23 AM (last edit: 8/13/2009 6:31:23 AM)
show user profile  s_purs
nice work, add in an AO pass, and will look great
read 709 times
8/13/2009 9:41:56 AM (last edit: 8/13/2009 9:41:56 AM)
show user profile  markoid
It's a strange choice for the texture... looks like a massively enlarged floorboard map.
Also I would try to get rid of the reflection of the light on the ceiling, which is at a strange angle.
The mood and lighting in general look pretty good and it is a really good effort for such a new Maxer.



read 669 times
8/14/2009 12:05:56 AM (last edit: 8/14/2009 12:05:56 AM)
show user profile  albongino
good job for only 3 weeks of learning..

you should consider (as mentioned) choosing a different texture for your walls, and increase the tiling on the floor texture, so it doesn't look like big sheets of wood...


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read 666 times
8/14/2009 12:12:14 AM (last edit: 8/14/2009 12:12:14 AM)
show user profile  FloorPlay
Hey thanks guys for the positive comments and constructive crits. Really

appreciated.

@vlad61: Im just teaching myself with tutes from the net.

@eunicedes: Thnx.

@Mardem: I saw your remote, i learnt from it too about smoothing etc. A remote

can be quite complicated to model.

@s_purs Tried an AO pass but it wouldn't work for this scene for some reason.

When i tried AO with a just a few cubes it worked fine...?

@markoid: Read up on texturing. Realised theirs no real texturing at all in

this image after reading your comment. Thnx man. Hey...nice website.

@albongino Yup, agreed. Thnx

Well i had the inside of a hallway so why not try and do the outside too. This

is what i got. May change the brick texture and try doing a night scene.

Thnx all again

Laters peeps :)



[url=http://img80.imageshack.us/i/home2p.jpg/][img=http://img80.imageshack.us/img80/5728/home2p.th.jpg][/url]

read 548 times
8/18/2009 11:52:39 PM (last edit: 8/18/2009 11:55:18 PM)
show user profile  HateTank
First pic :

1. It seems small to me - because of the floor and wall tex. and the height of the camera vs. the width of the hallway. I would either lower the cam for a more "dramatic" angle, og make the hallway narrower.

2. It lacks ambient occlusion (look it up)

3. You also need to break op the reflections in the ceiling a little bit with a specular map, or even a small bump map. Bring in some tiny irregularities.

4. The bronze thingy at the end also makes the scale fall apart. It looks like some kind of championship cup - but way too big. I'd suggest a plant, or perhaps a statue or something reckognizeable, to help the scale. Maybe even a table or chairs...

5. Chamfers on your ornaments would help too - right now they look a bit too crisp and edgy - but that might be remedied with an AO pass.

Cheers


Nick Jensen
Polygon wrestler - Rockstar

Fusskalt


read 512 times
8/19/2009 5:23:09 AM (last edit: 8/19/2009 5:24:20 AM)
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