|Hallway - First Max Render|
This is my first render in Max after attempting to learn the basics over the last 3/4 weeks of the program.
Not exactly 'art' as posse is it! lol
Thnx for the help thus far.
EDIT: Just realised the 800x600 limit.
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8/12/2009 8:46:04 PM (last edit: 8/12/2009 8:59:38 PM)
better than my 3/4 weeks of max, are you profesionally learning or teaching yourself?
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8/12/2009 10:11:14 PM (last edit: 8/12/2009 10:11:28 PM)
Nice.. way batter than me when i started off too.. :)
*learning is forever
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8/12/2009 10:48:23 PM (last edit: 8/12/2009 10:48:23 PM)
nice one..in 4 weeks take me to do a remote controller and that sucks...
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8/13/2009 6:31:23 AM (last edit: 8/13/2009 6:31:23 AM)
nice work, add in an AO pass, and will look great
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8/13/2009 9:41:56 AM (last edit: 8/13/2009 9:41:56 AM)
It's a strange choice for the texture... looks like a massively enlarged floorboard map.
Also I would try to get rid of the reflection of the light on the ceiling, which is at a strange angle.
The mood and lighting in general look pretty good and it is a really good effort for such a new Maxer.
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8/14/2009 12:05:56 AM (last edit: 8/14/2009 12:05:56 AM)
good job for only 3 weeks of learning..
you should consider (as mentioned) choosing a different texture for your walls, and increase the tiling on the floor texture, so it doesn't look like big sheets of wood...
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8/14/2009 12:12:14 AM (last edit: 8/14/2009 12:12:14 AM)
Hey thanks guys for the positive comments and constructive crits. Really
@vlad61: Im just teaching myself with tutes from the net.
@Mardem: I saw your remote, i learnt from it too about smoothing etc. A remote
can be quite complicated to model.
@s_purs Tried an AO pass but it wouldn't work for this scene for some reason.
When i tried AO with a just a few cubes it worked fine...?
@markoid: Read up on texturing. Realised theirs no real texturing at all in
this image after reading your comment. Thnx man. Hey...nice website.
@albongino Yup, agreed. Thnx
Well i had the inside of a hallway so why not try and do the outside too. This
is what i got. May change the brick texture and try doing a night scene.
Thnx all again
Laters peeps :)
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8/18/2009 11:52:39 PM (last edit: 8/18/2009 11:55:18 PM)
First pic :
1. It seems small to me - because of the floor and wall tex. and the height of the camera vs. the width of the hallway. I would either lower the cam for a more "dramatic" angle, og make the hallway narrower.
2. It lacks ambient occlusion (look it up)
3. You also need to break op the reflections in the ceiling a little bit with a specular map, or even a small bump map. Bring in some tiny irregularities.
4. The bronze thingy at the end also makes the scale fall apart. It looks like some kind of championship cup - but way too big. I'd suggest a plant, or perhaps a statue or something reckognizeable, to help the scale. Maybe even a table or chairs...
5. Chamfers on your ornaments would help too - right now they look a bit too crisp and edgy - but that might be remedied with an AO pass.
Polygon wrestler - Rockstar
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8/19/2009 5:23:09 AM (last edit: 8/19/2009 5:24:20 AM)