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Grotey's xmas e-card for 2007
show user profile  markoid
Aaaaahh, that'd be it, thanks dude.
Hehe ... soontekk would be proud of that sig ay.. soo much hair!!

WEBSITE


read 963 times
11/24/2007 5:36:48 PM (last edit: 11/24/2007 5:36:48 PM)
show user profile  momin
thats pretty neat! makes me want to do one


read 959 times
11/24/2007 5:42:07 PM (last edit: 11/24/2007 5:42:07 PM)
show user profile  Dub.
/me points at the stretched texture in a very un-christmas-spirit like fashion.


read 940 times
11/24/2007 11:08:41 PM (last edit: 11/24/2007 11:08:41 PM)
show user profile  mrgrotey
on the train cabin? yeah that's not actually stretched although it does look it, its a separately mapped wood bump texture and i made the bump a little high there so its pretty noticeable, ah well, thanks for pointing it out :p



read 917 times
11/25/2007 3:17:37 AM (last edit: 11/25/2007 3:17:37 AM)
show user profile  inxa
Grotey beautiful card. Very pretty.

Wish you and everyone on mf a very happy x mas (advanced rc 2 ;) hehe)


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read 891 times
11/25/2007 12:18:38 PM (last edit: 11/25/2007 12:18:38 PM)
show user profile  Jock
Very nice work.

Wouldnt mind giving something a bash myself, so can i ask, see the beads on the spline, is that a case of using the spacing tool?

read 863 times
11/27/2007 2:13:29 AM (last edit: 11/27/2007 2:13:29 AM)
show user profile  mrgrotey
inxa: why thank you :)

Jock: Sure is mister :) cheers mate



read 856 times
11/27/2007 2:32:41 AM (last edit: 11/27/2007 2:32:41 AM)
show user profile  Dub.
I forgot to say grotey, that shur is a purty picture! Nice work!


read 850 times
11/27/2007 3:01:46 AM (last edit: 11/27/2007 3:01:46 AM)
show user profile  Jock
Grotey, im falling at the first hurdle, can you tell me where i make a p-flow object. Ive tried a few things and looked on help but with no joy so far.

One i thought it was, was p-flow source, but didnt seem to do what i expected.

read 834 times
11/27/2007 8:25:57 AM (last edit: 11/27/2007 8:26:51 AM)
show user profile  mrgrotey
yeah its the pf source object (or whatever its called), drag one of those out in the viewport then click the big button in the modify panel to open the pflow window



read 831 times
11/27/2007 8:29:16 AM (last edit: 11/27/2007 8:29:16 AM)
show user profile  Jock
Ok cheers.

read 828 times
11/27/2007 8:29:55 AM (last edit: 11/27/2007 8:29:55 AM)
show user profile  mrgrotey
One thing I realised after making that tut is that you can just give the single tinsel strip some noise before hand and then you can skip the last two parts of the tut. I thought of amending it but then that wont teach people about the mesher compound object which turns a particle system into a mesh, and that is pretty useful for other things.

[edit] forgot to say thanks dub! :)



read 824 times
11/27/2007 8:32:24 AM (last edit: 11/27/2007 8:34:10 AM)
show user profile  Jock
Great stuff just got it working, cheers for that.

First time even looking at the particle side of things but probably need to lend it some more time soon.

read 818 times
11/27/2007 8:49:42 AM (last edit: 11/27/2007 8:49:42 AM)
show user profile  Westcoast13
Bumping an old one here!

This is a simple question but i have googled and struggled so i came back here; how do i....."3. Create a pfsource particle object and make the spline object the emitter and the plane the particle type."




My Turbosquid Area

read 404 times
11/14/2008 2:52:43 AM (last edit: 11/14/2008 2:52:43 AM)
show user profile  mrgrotey
zombie thread!

In the pflow window replace the 'postion' event with a 'position object' event and add the converted spline to it, then replace the 'shape' event with a 'shape instance' event and add the plane to it. ;) good luck



read 401 times
11/14/2008 2:55:33 AM (last edit: 11/14/2008 2:58:06 AM)
 
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