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show user profile  ITER

I’ve spent ages modelling up something that looks like Grimlock. Not finished yet, but a bit stuck. I wanted to do it as a technical 3D model so you could see inside, and how he works. But not sure now? Not sure how to pose or material him either?

Lots of not sure’s to deal with :(

Anyone any ideas, please :)

read 697 times
9/5/2012 3:49:41 PM (last edit: 9/5/2012 3:49:41 PM)
show user profile  Westcoast13
Holy shit. Fantastic modelling mate.

My Turbosquid Area

read 691 times
9/5/2012 3:50:44 PM (last edit: 9/5/2012 3:50:44 PM)
show user profile  ITER
Would you believe I started it nearly 10 years ago lol :D
read 687 times
9/5/2012 3:52:04 PM (last edit: 9/5/2012 3:52:04 PM)
show user profile  Westcoast13
Yes, absolutely! It would take me 10 years to model that!! :)

Got any wires?

My Turbosquid Area

read 682 times
9/5/2012 3:53:53 PM (last edit: 9/5/2012 3:54:55 PM)
show user profile  ITER

Every arm, leg, head, gun and finger joint is controlled by Wire Parameters. All the Hydraulic pistons and pipes are set to follow.

I must be mad! :P

read 674 times
9/5/2012 4:00:18 PM (last edit: 9/5/2012 4:00:18 PM)
show user profile  ITER
Sorry when I said ‘set to follow’ I mean they are all done, and they will follow any movment.
read 673 times
9/5/2012 4:01:22 PM (last edit: 9/5/2012 4:01:22 PM)
show user profile  Westcoast13
Errr, wireframes.....

My Turbosquid Area

read 665 times
9/5/2012 4:04:54 PM (last edit: 9/5/2012 4:04:54 PM)
show user profile  Westcoast13
Seen this one before...

My Turbosquid Area

read 653 times
9/5/2012 4:09:56 PM (last edit: 9/5/2012 4:09:56 PM)
show user profile  herfst1
Impressive... but is he able to transform?

As far as wires, I only see about ten, maybe twelve. Could definitely add more wires to frame him.

You asked about texturing... well unwrapping would be a major bitch. I'd uv map the main areas, like the outer shell and use procedural maps for the rest. You could get away with three or four shades of grey materials for the insides. Sure, you could use 50 shades of grey but I reckon that would be overkill.

If you do unwrap the outer shell nicely you could chuck it into zbrush, add a few scratches and bumps, then use cavity maps to help paint a diffuse texture. Else, dirt maps are kinda cool.

Anyway, I gotta say, it's not often I'm jealous but your model makes me wish I had the patience to make something that nice. I normally get bored of a model after two weeks; I couldn't imagine spending 10 years off-and-on on the same model. Well done.

read 649 times
9/5/2012 4:18:33 PM (last edit: 9/5/2012 4:18:33 PM)
show user profile  ITER

I have forgotten how to do a Wire frame render. I will have a look and give it a go.
read 648 times
9/5/2012 4:21:45 PM (last edit: 9/5/2012 4:21:45 PM)
show user profile  ITER

Now are we talking about wire parameters or Wire Frame? In theory it can be transformed into the Dinosaur, but there may be a couple of clashes lol :D I think I could animate it and avoid the clashes being seen.

As its supposed to be a Fictional Technical Illustration I was wondering if I should keep it looking clean and not scared. There are thousands of components and 1,383,814 Polys so I don’t think I can map every component?

read 639 times
9/5/2012 4:30:21 PM (last edit: 9/5/2012 4:30:21 PM)
show user profile  ITER

F**K! now im depressed lol :D

That is amazing!!!!!!!
read 635 times
9/5/2012 4:32:24 PM (last edit: 9/5/2012 4:32:24 PM)
show user profile  GirishDJoshi
Looks super mate. Nice modeling there. Good details.

The lighting doesn't do justice.

3D ArchVis


Girish Joshi Photography

read 612 times
9/5/2012 5:41:12 PM (last edit: 9/5/2012 5:41:12 PM)
show user profile  mike_renouf
Fantastic modelling. That's really inspiring.

read 599 times
9/5/2012 8:02:00 PM (last edit: 9/5/2012 8:02:00 PM)
show user profile  danmitch1
Really amazing , I'd love to see it transform or even just animated with hydraulics working...

read 571 times
9/6/2012 2:30:36 AM (last edit: 9/6/2012 2:30:36 AM)
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