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keeping a gradient ramp in one place after bending a mesh object
I created a long box with lots of segments so I could bend it to a semi circle 350 degrees.
I first assigned a multi-sub object map to a selected face of a mash. All went well with the 'fading end of the long box from 100% opacity to zero, for the fade to invisibility.
When I went to bend the box the sub-object opacity map moved up the box which I can't figure out how to make it stay in place.
Can someone tell me how to keep the gradient ramp toward the end of the box?
Check it at:
Why did the fall-off move from the end?
read 306 times
11/16/2011 6:57:52 PM (last edit: 11/16/2011 7:28:56 PM)
so I could bend it to a semi circle 350 degrees.
What math class did you attend? ;)
read 299 times
11/16/2011 7:07:33 PM (last edit: 11/16/2011 7:19:53 PM)
I changed the percentage so as to create a more dramatic effect wit duh gradient moving down the line/box, forgive me will yuh?
read 292 times
11/16/2011 7:20:18 PM (last edit: 11/16/2011 7:49:22 PM)
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