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GPU rendering
show user profile  Mr.Burns
I'm on Max 2010 at work, and I'd like to know if it would be worth getting a new version of Max for rendering. I mostly do animations of about 6000 to 8000 frames. It's nothing fancy, just some spot lights and omnis and advanced raytraced shadows. There aren't even any reflections going on. This is mostly because I simply don't have enough time to get my projects finished in time AND have them look as good as I'd like them to.

So my question is, can I either speed up rendering massively with Max 2013 or improve image quality while maintaining rendering times?
read 628 times
7/22/2012 11:04:17 PM (last edit: 7/22/2012 11:04:17 PM)
show user profile  Nik Clark
Sadly, no.

It only works with iray and Quicksilver, out of the box. It wouldn't speed up standard or mental ray renders.

read 625 times
7/22/2012 11:13:10 PM (last edit: 7/22/2012 11:13:10 PM)
show user profile  Mr.Burns
So you can't do any non-fancy renders with Quicksilver?
read 622 times
7/22/2012 11:16:59 PM (last edit: 7/22/2012 11:16:59 PM)
show user profile  Mr_Stabby
iray has excellent render quality and its semi compatible with MR scenes (all though you're probably going to have to adjust your lights quite a bit), it doesn't understand procedual maps too so if you're using any you would have to bake them first.

The main question is whether or not your rendes will fit in your gpu since the whole frame has to fit in there at the same time.

Also depends on if your gpu is actually any faster at rendering stuff. Top end gpu's have the brute force equivalent to 15 top end cpu's but the cpu rendering algorithms are much more efficient so if you look up some flop figures for both your processing units - the gpu has to be at least 10 times faster to break even.

as an overall question though - is it worth to upgrade max for the gpu rendering, the answer is no. Too many problems with them to make any use of them in a professional setting.

read 603 times
7/23/2012 12:40:27 AM (last edit: 7/23/2012 12:42:40 AM)
show user profile  Mr.Burns
Thanks for your reply Mr_Stabby, that was very helpful. Sounds like I should rather ask my boss for another computer to make rendering quicker.
read 589 times
7/23/2012 6:49:26 AM (last edit: 7/23/2012 6:49:26 AM)
show user profile  ScotlandDave
Not trying to hijack here but i saw this last night it`s an implementation of MentalRay and iRay for C4D and it looks pretty good:

I have barely dabbled with GPU rendering et al - any body any idea how this compares to the 3ds max implementation? It says it uses any and all C4D material parameters etc but not sure if that applies to the gpu side..

Also found a fluid ( smoke only i think ) plugin called TurbulenceFD for C4D which uses either CPU or GPU for simming..

Again apologies for the derail but i thought it`d be interesting at least in comparison.

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read 579 times
7/23/2012 11:32:52 AM (last edit: 7/23/2012 11:34:43 AM)
show user profile  BishBashRoss
Nik mentioned Quicksilver and it sounds like it might be just what you are looking for. Might be worth doing some research.

read 569 times
7/23/2012 11:59:35 AM (last edit: 7/23/2012 11:59:35 AM)
show user profile  Nik Clark
Yup. Quicksilver does most of the non-clever stuff, and is fairly quick. although, the part of rendering where it creates the shaders seems to take an age with complex materials.

read 566 times
7/23/2012 12:02:17 PM (last edit: 7/23/2012 12:02:17 PM)
show user profile  ScotlandDave
There`s also the octane renderer which is unbiased/physical renderer which allows fallback to the usual raytracing/gi -

Think it`s time i tried some of these myself :)

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read 560 times
7/23/2012 12:57:21 PM (last edit: 7/23/2012 12:57:55 PM)
show user profile  advance-software
@sdave - could you import the maxforums benchmark scene & tweak as necessary so the parameters are approx the same ?
read 553 times
7/23/2012 1:01:24 PM (last edit: 7/23/2012 1:01:24 PM)
show user profile  ScotlandDave
AS that`s an idea actually.. The demo version restrictions are here (
) will have to check how it compares to the bench renderer from the thread..

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read 545 times
7/23/2012 1:26:10 PM (last edit: 7/23/2012 1:26:10 PM)
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