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GPU renderer Redshift avalible as beta for 3ds Max
show user profile  Undersky
Alright, I don't know if they've fixed shaderballs rendering yet, but otherwise it should be a pretty solid release. I've used Redshift (for Maya) in production for almost two years, and it's a pain going back to V-Ray, speedwise. Being able to render with motion blur, displacement, volumetric fog (no raymarching quite yet), depth of field and sometimes GI, without having to worry that much, is so refreshing. I really urge you all to try it out. Amazing support as well.

And the render times for raymarching / Open VDB stuff is really exciting, but it's probably going to take a couple of weeks.

I haven't played with Octane myself, but people on the forum that came from Octane says it's faster (it's biased, after all) but not quite as responsive if interactive renders are important to you. It's still not slow, just not as responsive.

https://www.redshift3d.com/blog/introducing-redshift-for-3ds-max-demo


Fjant.se
Demo reel, 2010
read 437 times
1/24/2016 6:11:37 PM (last edit: 1/24/2016 6:11:37 PM)
show user profile  Nanne
Cool! :) Redshift looks interesting!

Kristoffer Helander
www.kristofferhelander.se
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read 416 times
1/24/2016 9:28:50 PM (last edit: 1/24/2016 9:28:50 PM)
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