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Going for realism
show user profile  pancake
Hey,

im trying to get better at lightning, i made a little scene, im going for as realistic as possible.

any tips? and how do i get rid of the white "shine" underneath the plate?
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read 1073 times
4/23/2008 12:17:34 PM (last edit: 4/23/2008 12:19:25 PM)
show user profile  VKotek
go no further.
Vojtech Kotek

read 1058 times
4/23/2008 12:25:14 PM (last edit: 4/28/2008 8:45:51 AM)
show user profile  Bolteon
start with telling us what r/s your using...

-Marko Mandaric



read 1057 times
4/23/2008 12:25:43 PM (last edit: 4/23/2008 12:25:43 PM)
show user profile  del3d
i think it's pretty cool
read 1003 times
4/23/2008 3:17:17 PM (last edit: 4/23/2008 3:17:17 PM)
show user profile  Dave
Looks like a smilar effect you get with Skylight when there aren't any faces underneath.

"I flew over Egypt once"

read 996 times
4/23/2008 3:35:56 PM (last edit: 4/23/2008 3:35:56 PM)
show user profile  pancake
ok i edited some stuff, next step is to work more on the walls and floor i guess, maybe ad some bumpmaps on the table etc.

and the render settings:

feedback welcome ------------------------------------------------------------------------

read 949 times
4/24/2008 12:26:30 AM (last edit: 4/24/2008 12:33:07 AM)
show user profile  Setherial
second render is better but work on your background. Looks like a house under construction. Antialiasing would help as well.

edit
PS: in order to make something realistic you need to have an interesting composition. Like taking a photo of something. You don't shoot just anything, you shoot something that tells a certain story. Make sure you have a good idea (or a good ref) if you want to persue realism. That way poeple won't look too closely to find out if it is a render or not they will just look at what is going on and take for granted that it is real.
read 924 times
4/24/2008 1:59:10 AM (last edit: 4/24/2008 2:02:43 AM)
show user profile  pancake
trying out some settings and such, any better?
------------------------------------------------------------------------

read 876 times
4/24/2008 12:23:04 PM (last edit: 4/24/2008 12:23:04 PM)
show user profile  kleutscher
no light is way to bright. (alles is overbelicht)
kleutscher

But do you think I'll ever get a job at Pixar? That's one of my goals in life.

read 870 times
4/24/2008 12:27:01 PM (last edit: 4/24/2008 12:27:01 PM)
show user profile  killerbee2
I almost thought it was a photograph...











































.... NOOOOOOOOOOT.

Tomorrow i promise i'll add some constructive critism, really....


read 844 times
4/24/2008 6:37:51 PM (last edit: 4/24/2008 6:38:17 PM)
show user profile  timpa
Before asking others for advice, pull back for a moment and look at your own image.
There are some key things you should see on your own.

The light.
Is this room position directly outside of a lighthouse?
Because that is VERY bright.

The fork.
It looks about 40cm long.
I don't know if thats a cultural thing, but i'd be freaked out by a fork that long.

The carpet.
Why is there carpet on the table?

The wall.
There is a blotchy shadow effect where your rendering system has failed to accurately bounce light between the wall and floor.
It looks like there is a horrific mold infestation.

The corner.
I am guessing this is where the mold started.... ;)

The, actually I dont know what it is.
The object sitting to the left of the shot.
it looks like a chair crossed with a bookshelf and its made of yellow plastic.

The complicated part when going for realism (especially an entire scene) is that its such an epicly complicated task.

The things that will need to be done
Lighting. The GI engine wont do the work for you.
Materials. This is not just colour, items have texture, surface and depth.

You have progressed from one shot to another, but there is not much that has improved, only changed.

Once you finalise the shot and angle you want.
Then start eying it off.
cover 3/4 of the image and look at the quarter you can see.
Does it look right?
What is missing or needs to be changed.

Do this for each of the quarters and see if you can identify areas to work on.


read 809 times
4/25/2008 3:23:10 AM (last edit: 4/25/2008 3:23:10 AM)
show user profile  Westcoast13
lol - Is this room position directly outside of a lighthouse?

That is good advice about covering a quarter at a time though, i'll be trying than in future!!


My Turbosquid Area

read 803 times
4/25/2008 3:30:33 AM (last edit: 4/25/2008 3:30:33 AM)
show user profile  del3d
nice advice, timpa.

pancake, keep working.
read 749 times
4/26/2008 10:30:28 AM (last edit: 4/26/2008 10:30:28 AM)
show user profile  droogenbrother
the magazines in the first image are pretty cool..the binding might need some fray...rest has been said * Droogen is positive today*
Providence protects children and idiots. I know because I have tested it.

- Mark Twain

read 740 times
4/26/2008 11:05:11 AM (last edit: 4/26/2008 11:05:11 AM)
show user profile  pancake
thanks for the advice everyone ill try to work on those points :) ------------------------------------------------------------------------

read 683 times
4/28/2008 6:58:28 AM (last edit: 4/28/2008 6:58:28 AM)
 
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