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show user profile  jtrudeau
Hi all,

I am trying to make a cylinder glow from within . Everything (using photometric lights and Mr lights) I have tried just results in a screen thats mostly black unless I zoom really close. Any suggestions that could get me started would really help.
read 935 times
4/26/2008 1:17:47 AM (last edit: 4/26/2008 1:17:47 AM)
show user profile  Poopsmith
theres a few ways to do it, It really depends on what you want it to come out with.

If you just want it too glow and not affect anything else, you could use SSS, If you want it to put out light, make it transparent, or use glow.

You'll have to be a little more precise on what you want to achieve.
3d 2d digital artist special effects poopsmith

read 916 times
4/26/2008 2:26:49 AM (last edit: 4/26/2008 2:26:49 AM)
show user profile  jareu
i think he means something like this

He who says it cannot be done is interrupting the man doing it.

read 908 times
4/26/2008 2:51:28 AM (last edit: 4/26/2008 2:53:07 AM)
show user profile  Duders
YOu can use Architecture materials to make somehting glow like this:

Then maybe play around with the settigns to get what you want.
Tutorial is here:

read 878 times
4/26/2008 6:00:58 AM (last edit: 4/26/2008 6:00:58 AM)
show user profile  lizinthesky
I was actually trying that tutorial the other week Duders, but it failed miserably and looked crap! I was trying to make a character from a book I read called a Seon, who is a 'melon sized ball of light'. I couldn't figure it out, drove me nuts! I gave up and went back to doing what I should have been doing. I havent had time to try it again though. I don't have my original attempt either, my hard drive died last week.

Clearly, my contribution to the thread is not very useful! Good luck with the glow... :p
read 870 times
4/26/2008 6:24:59 AM (last edit: 4/26/2008 6:24:59 AM)
show user profile  Westcoast13
Thats a nice tutorial mate, it's similar to dd's method but he uses the self-illuminated standard material, both produce the same result though.

edit. There are lots of excellent tutorials on that site! Cheers again mate!

My Turbosquid Area

read 868 times
4/26/2008 6:36:21 AM (last edit: 4/26/2008 6:44:39 AM)
show user profile  jtrudeau
Half the problem is the screen is black when I render it. The light is being lit from behind an architectural material from mental ray with opacity at 20 percent or so. I read in a tutorial that it's because I am trying to use a photometric light in an outdoor scene. Any suggtstions ?
read 844 times
4/26/2008 11:33:35 AM (last edit: 4/26/2008 11:33:35 AM)
show user profile  jtrudeau
Sorry Poop,

What I want to achieve is an object that looks like there is a neon or HID light within it making it glow. I am trying t achieve this without modifying too much if thats even possible at all.
read 823 times
4/26/2008 1:53:22 PM (last edit: 4/26/2008 1:53:22 PM)
show user profile  Toen
You can mimic something like that using standard material set to Translucent Shader. Here's an example of a cylinder with that kind of material applied to it with a photometric light inside:

read 796 times
4/26/2008 10:54:42 PM (last edit: 4/26/2008 11:12:37 PM)
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