Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Global material across multiple project files
show user profile  9krausec
Is there anyway to save out a material library (or single material) in a location and have multiple project files pull from that material?

Let's say I have a blue material applied throughout 100 projects and then realize it was supposed to be a red material. Is there a way I can go into one scene, modify and resave the material to have it affect the other 99 projects so I can send it all to backburner or what not?


I doubt there is such a thing, but I'd figure I would ask... THANKS.





- Portfolio-




read 354 times
8/19/2014 8:27:27 PM (last edit: 8/19/2014 8:27:27 PM)
show user profile  Error404
It's been a while since I've used max, but can you reference material files? Sounds like that's what you want.

www.DanielBuck.net - www.DNSFail.com

read 348 times
8/19/2014 8:55:28 PM (last edit: 8/19/2014 8:55:28 PM)
show user profile  9krausec
This is more for Rhino/Maya and Vray than it is for 3ds.. I just wanted to be pointed in the right direction cause I don't even know what to exactly google... reference material files sounds good though, haha.

Thanks, I'll see what I find.




- Portfolio-




read 339 times
8/19/2014 10:14:15 PM (last edit: 8/19/2014 10:14:15 PM)
show user profile  Error404
in maya, you can definitely reference shaders.

www.DanielBuck.net - www.DNSFail.com

read 337 times
8/19/2014 10:25:46 PM (last edit: 8/19/2014 10:25:46 PM)
show user profile  9krausec
Alright, cool!

As long as I know it can be done I won't be wasting time attempting to develop a system.

At work we have about 250 product that needs to get rendered out with different variations in materials (fitness equipment so usually the paint color of the frame changes).

What I'm going to do is make a composite out of Maya for each piece of equipment so I can just open it up and make a change to the frame color and selectivity in photoshop. With major changes however I'm going to have to go into maya and make the material modifications. So when I setup the system I'll do it in a manor that each project is reflecting the same material base. So if something needs to be changed I'll just change the one material instance as opposed to 250 individual maya files.

Cheers Buck. Drove the jeep this last weekend, it was pretty epic. My father says he is interested in getting in touch with you to shoot the shit about your turbo diesel engine in yours since he is thinking about doing the same thing for his next build.

Might need to get your phone number if that's okay (via email) since he isn't all the quick with computers n' such.





- Portfolio-




read 336 times
8/19/2014 10:56:25 PM (last edit: 8/19/2014 10:56:25 PM)
show user profile  Error404
Referencing the shader will totally work for that. Change the shader in the 'master shader' file that you are referencing, then either re-load the reference in your other scenes (if they are still open), or simply re-open your other files and the reference will be updated. So long as you don't rename the main shader, anything you do to it will propagate to the files that are referencing it. Texture files, shader settings, and what not.

You can find my email here: danielbuck.net email me and I'll send you my phone number. I'd be happy to speak with him about the diesel swap :)

I got my adapter plate and motor mounts from Greg at www.overlanddiesel.com Looks like he also has a turbo kit now as well (this motor does need a turbo if it's going in a vehicle) Greg is also quite friendly and helpful, though he's more of an email person than a phone person.

www.DanielBuck.net - www.DNSFail.com

read 315 times
8/20/2014 5:28:47 PM (last edit: 8/20/2014 5:32:11 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org