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Global Illumination Blue Color Bleeding
Alright, I've got a bit of a problem ->
It is caused when I turn on GI. I created a 2-sided sphere around the scene at first to stop rays bouncing into infinity, and it solved the problem for a bit... but it isn't doing the trick anymore.
Everything works fine when I use Final Gather alone. ->
Here are my scene and FG/GI settings ->
read 524 times
2/22/2009 10:53:31 PM (last edit: 2/22/2009 10:54:26 PM)
read 515 times
2/22/2009 11:07:46 PM (last edit: 2/22/2009 11:09:03 PM)
what is it coming from? The eye material?
read 496 times
2/22/2009 11:28:34 PM (last edit: 2/22/2009 11:28:34 PM)
It appears so; I tried hiding the eye objects and the blue bleeding didn't happen at all. The eye is two objects, a transparent lens, and behind it the actual eyeball. They both use ray tracing w/ a fresnel falloff map (tough it doesn't really work like I would like it to :P). It can be something with the ray tracing?
read 487 times
2/22/2009 11:41:16 PM (last edit: 2/22/2009 11:41:16 PM)
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