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Glass Reflection
show user profile  voodoochile
I have a vray glass material to go into my windows, but I need a blurred reflection of the street.

I want to get this effect.

I presume adding a bitmap onto the material. Where in the material exactly?

read 686 times
2/28/2009 2:54:52 AM (last edit: 2/28/2009 2:56:49 AM)
show user profile  Westcoast13
Look into HDRI lighting techniques mate.

My Turbosquid Area

read 674 times
2/28/2009 3:22:31 AM (last edit: 2/28/2009 3:22:31 AM)
show user profile  Garp
Assuming you already have something to reflect, lower the Refl. glossiness a little to blur the reflection.
You'll probably have to crank up the subdivs to get rid of the noise (and increase render time).

read 669 times
2/28/2009 3:50:41 AM (last edit: 2/28/2009 3:50:41 AM)
show user profile  markoid
Make a bitmap material with > coordinates > 'environ' radibutton checked, mapping set to spherical environment.
Load that into the environment slot in your glass material.

read 662 times
2/28/2009 4:59:00 AM (last edit: 2/28/2009 4:59:00 AM)
show user profile  Garp
Now I have a doubt.
Is this about getting a reflection or getting a blurred reflection?

read 654 times
2/28/2009 5:51:41 AM (last edit: 2/28/2009 5:51:41 AM)
show user profile  voodoochile
Is there a difference?

In an ideal world I thought I could move a slider to change the blurryness and to change thereflectivity.

Of course this is 3DS and its never so easy!
read 628 times
2/28/2009 3:29:47 PM (last edit: 2/28/2009 3:29:47 PM)
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