Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
I have a vray glass material to go into my windows, but I need a blurred reflection of the street.
I want to get this effect.
I presume adding a bitmap onto the material. Where in the material exactly?
read 686 times
2/28/2009 2:54:52 AM (last edit: 2/28/2009 2:56:49 AM)
Look into HDRI lighting techniques mate.
My Turbosquid Area
read 674 times
2/28/2009 3:22:31 AM (last edit: 2/28/2009 3:22:31 AM)
Assuming you already have something to reflect, lower the Refl. glossiness a little to blur the reflection.
You'll probably have to crank up the subdivs to get rid of the noise (and increase render time).
read 669 times
2/28/2009 3:50:41 AM (last edit: 2/28/2009 3:50:41 AM)
Make a bitmap material with > coordinates > 'environ' radibutton checked, mapping set to spherical environment.
Load that into the environment slot in your glass material.
read 662 times
2/28/2009 4:59:00 AM (last edit: 2/28/2009 4:59:00 AM)
Now I have a doubt.
Is this about getting a reflection or getting a
read 654 times
2/28/2009 5:51:41 AM (last edit: 2/28/2009 5:51:41 AM)
Is there a difference?
In an ideal world I thought I could move a slider to change the blurryness and to change thereflectivity.
Of course this is 3DS and its never so easy!
read 628 times
2/28/2009 3:29:47 PM (last edit: 2/28/2009 3:29:47 PM)
Open chat window