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Gizmos 101 question - unable to scale UVW map
show user profile  Davious

following a recent return to the hobby of max, I've hit a bit of a wall. Great Goole is unable to assist - although I've had lots of threads on the issue, my problem remains.

Say you take a cylinder and add a uvm map modifier. I can rotate and move it but can't scale.

I have unchecked 'use real world scale' in the materials coordinates rollout and even tried generating the cylinder with ' real world map size' unchecked. I have generic units set in max. I can go down the route of an unwrap but that seems long winded for such a simple shape.

I'm unable to select 'fit' or 'bitmap fit' either

please help :) I am once more a noob.

" Difficult, yes. Impossible , no..."
read 498 times
7/27/2015 1:58:27 AM (last edit: 7/27/2015 1:58:27 AM)
show user profile  Garp
Hi, Davious. Long time no see :)

I can't reproduce the problem.
I've: opened max, created a cylinder, added a UVW Map modifier and assigned a material with some random bitmap. When I move, rotate or scale the modifier's gizmo, I see the correct result in both the viewport and the render. Using max 2012.
I've no idea why it's not working for you. Sorry :\

read 473 times
7/27/2015 10:53:43 PM (last edit: 7/27/2015 10:54:39 PM)
show user profile  Davious
Hi Garp,

Thanks for the reply, it has indeed been a fair bit of time since I was last here :)

I'm using max design 2013 haven't fixed things yet I'll keep trying


" Difficult, yes. Impossible , no..."
read 459 times
7/28/2015 1:54:05 AM (last edit: 7/28/2015 1:54:05 AM)
show user profile  Davious
OK easy fix after google-fu.

In the UVW modifier rollout you have to uncheck 'Real world map size' to be able to scale the UVW gizmo. Was doing my head in for ages!

" Difficult, yes. Impossible , no..."
read 419 times
8/5/2015 12:25:50 PM (last edit: 8/5/2015 12:25:50 PM)
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