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Giant tank!
show user profile  Black Mariah
Came up with the concept for this bastard about ten hours ago. Blasted my way through it. Down to detail bits and smoothing out some modeling errors I couldn't be arsed to figure out.

Not bad for the first real personal project I've done in... I think... three years? Texturing this monster's going to be a blast.

I think it was Socrates who said... "I drank what?"

read 1354 times
7/2/2012 8:39:01 PM (last edit: 7/2/2012 8:39:01 PM)
show user profile  horizon
Reminds me of sandcrawler.
The front seems way less detailed than the rest, blobby even


read 1337 times
7/2/2012 9:16:34 PM (last edit: 7/2/2012 9:16:34 PM)
show user profile  LionDebt
Definite sandcrawler vibes...

Just watch out for this guy, he's bigger!



I also think, that with it being so goddamn huge and presumably slow... it might want more than just machine guns protecting itself, unless it exists in some alternate universe where high explosives don't exist - because a blind midget could probably still hit it with an RPG.
read 1332 times
7/2/2012 9:20:29 PM (last edit: 7/2/2012 9:23:20 PM)
show user profile  Dave
"because a blind midget could probably still hit it with an RPG. "

I think you've just won quote of the week... and it's only Monday.

On topic:
I had the exact same thought as Horizon, the front seems like it doesn't belong there. I guess adding in rivets and cut-metal lines to break it up will help but the very shape of it is quite contradictory to the sheer size of this beast. I mean, little things like the door, railings and steps are acting as visual clues that let us know how big this thing really is, but the front completely throws that out.

Personally not a fan of the semi-blob like wheel connectory thingies either, kinda just reminds me of a sub-divide without supporting edges. Y'know?

Other than that though, groovy!

"I flew over Egypt once"

read 1304 times
7/2/2012 11:42:46 PM (last edit: 7/2/2012 11:42:46 PM)
show user profile  donvella
lol! I love this. Its like the clown car of war. great job on the treads.




read 1299 times
7/2/2012 11:55:32 PM (last edit: 7/2/2012 11:55:44 PM)
show user profile  BattleMetalChris
You'd never guess from my Nick that I was in my element here.... ;-)

Although I realise it's heavily stylised, you might want to have a look at some real tank tracks to see how the wheels are usually laid out.

The raised wheel in the middle of the five could do with being a lot smaller, as it's only really there to stop the returned track hanging down (while youre at it you could put some droop on the unsupported sections of track)

Also, usually only one wheel on each side is driven, with teeth to grip the track; almost exclusively either the front or rearmost wheel, as these have more circumference in contact with the tracks as well as being raised up off the ground so a collision with something hard won't snap a driveshaft. All the other wheels are to support the weight of the tank or just to guide and enforce the shape of the track.
In your case, I'd smooth off all the wheels except the front, highest one and also raise the rearmost one off the ground a little.

It would also be a rough ride as there's no suspension!




read 1281 times
7/3/2012 2:07:52 AM (last edit: 7/3/2012 2:13:33 AM)
show user profile  Black Mariah
Of course there's gonna be more firepower! Pfft! DUH! :D The concept for this is kind of a super-heavy modern day siege weapon. It would be surrounded by smaller tanks, helicopters, and ground troops while it rolls through a town scaring the crap out of everything for miles around.

Agreed about the end turrets being plain. I think what I'll do is extend the walkways around either end, just lowering them enough so nobody gets shot while walking past the guns, and then add some armor cladding like on the side. My initial thought was for the ends to be monolithic blocks that didn't need outside armoring but... well... it just looks cooler with tons of rivets. :D Hrm... Actually, what I may do is just remodel it using more angles instead of being rounded. Yeah, that's going to happen.

On the subject of suspension: Shut up! Nobody asked you! Also I started making the wheels then remember tanks actually have it. lol What I think I'll actually do is make something similar to the tracks for the space shuttle's crawler. The suspension components are kind of hidden behind plating, which would in turn serve as an excuse to add more guns. That'll be more in keeping with the heavily armed and armored idea

Picture's quit large, so I'll just link it: upload.wikimedia.org/wikipedia/commons/6/6d/Crawler-Transporter.jpg


Thanks for all the ideas, guys! I think I know what this will end up looking like now.

I think it was Socrates who said... "I drank what?"

read 1268 times
7/3/2012 4:54:48 AM (last edit: 7/3/2012 4:55:41 AM)
show user profile  Black Mariah
Bit of an update.
Totally changed the end pieces. Don't know about consensus, but I like it far more.

Chris, thanks for all the reference. I wanted to keep the general layout but I think adding the "suspension" components did make it look much better. I'll smooth the insides of the wheels out as well.

Things to come... more little details everywhere. Going to create some viewports to go along the sides. Will be modeling missile launchers to go on top of the four-way turrets.

The real question is... what should go on TOP of the ends? More turrets? Sandbags? Ooooooh, that would look cool as hell. A machine gun nest. Kind of pointless, but still awesome.

I think it was Socrates who said... "I drank what?"

read 1243 times
7/3/2012 2:56:46 PM (last edit: 7/3/2012 2:56:46 PM)
show user profile  Nik Clark
>>what should go on TOP of the ends?

Perhaps periscopes?

I love what you've done so far.



read 1236 times
7/3/2012 3:05:15 PM (last edit: 7/3/2012 3:05:15 PM)
show user profile  vierendeel
The style of the turrets on top of the tank are interesting, but they don't seem like they would be very functional, since all four guns are part of the same turret. I'm guessing the intent is that the turret is capable of rotating, but since the guns are always a fixed distance from one another, it puts a pretty big restriction on how functional it can be as a whole. Of course, that would only matter if the tank was getting attacked from multiple directions at the same time.

Overall, it's a very cool piece. Nice work!
read 1223 times
7/3/2012 3:36:59 PM (last edit: 7/3/2012 3:36:59 PM)
show user profile  Black Mariah
Nik: Periscopes aren't needed. The ends are kind of the "command centers" and the rounded inset piece is how you see out. I figure it's ballistic glass or some other hand-waving nonsense. ;) Going to try out that script you mentioned in the other thread, BTW. Would be nice to have every single one of these bolts as instances as well.

vierendeel: Functionality is for the weak. And those that think ahead. lol Yep, they rotate, as will the missile launchers that will go on top of them. Or, now that you mention it, I might turn them each into four individual stations... I think you're onto something here. OOH, I got it. Off to click things...

I think it was Socrates who said... "I drank what?"

read 1219 times
7/3/2012 3:43:59 PM (last edit: 7/3/2012 3:43:59 PM)
show user profile  LionDebt
The viewing ports of the 'command centers' are far too large.

You should make small viewing slats for each of the gun emplacements so far, sort of like medieval arrow-slits found in castles.

The guns on top shouldn't be connected... go look at some references for anti-aircraft guns, put four or eight of them up there :)

Maybe have a loop (cylinder-cage) going around the rather currently exposed ladders.

Possibly have a walkway running around the top, as opposed to it being completely flush - can't imagine it being very easy to get from that ladder onto the 'roof'.

See:

read 1216 times
7/3/2012 3:52:38 PM (last edit: 7/3/2012 3:52:38 PM)
show user profile  Black Mariah
All the turrets on the end are controlled remotely from the command centers and don't need viewports. That's why the windows are so large. By the next time I post a pic the curved window will be replaced by something more angular and fitting.

I'm not sure I want to keep the turrets along the side. Anyone want to cast a vote either way?

The walkway around the top is a good idea. I think I'll put one down each side, and extend the "fenders" to go around the front end as well.

For the turrets on top what I'm doing now is turning each one into four stations that can move independently. I'll also rotate it so that they're not firing directly into each others faces. haha

Do keep in mind I want this to be utterly UTTERLY ridiculous in its scope, so the more psychotic the ideas the better.

And you know what? Fuck it. Periscopes shall happen.

I think it was Socrates who said... "I drank what?"

read 1204 times
7/3/2012 4:34:13 PM (last edit: 7/3/2012 4:34:13 PM)
show user profile  GirishDJoshi
Definitely like the updates.
Too much of details in it. Keep posting.


3D ArchVis
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Girish Joshi Photography


read 1203 times
7/3/2012 4:34:43 PM (last edit: 7/3/2012 4:34:43 PM)
show user profile  BattleMetalChris
Tracks look LOADS better :-) Whilst still in keeping with the awesome ridiculousness of the whole thing.


What about some searchlights on top? And I like the idea of sandbags. Maybe some big, dirty exhausts?

Warhammer 40K is always good inspiration for slightly mental-looking tanks: https://www.google.co.uk/search?q=warhammer+40k+tanks

"I'll smooth the insides of the wheels out as well." - to be honest, I think it looks pretty badass with them spiky, as they are :-D
read 1184 times
7/3/2012 9:23:35 PM (last edit: 7/3/2012 10:42:53 PM)
 
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