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Ghost Material Help? ASAP Please!!
show user profile  Siah2000
Hello, I’m trying to make a ghost character for a client, but I’m having issues with the material.

I’m pretty much going for something like a “casper” effect.

It’s a pretty simple set up, I’ve using a Blinn material w/ a falloff on both the opacity map and self-illumination map so the outer edges glow yet it fades towards the camera. I’ve also got a displacement map for the characters subtle detail.

The only problem I’m having is the area’s (such as the ears or arms) the mesh is exposed through the model’s transparency. I need to figure out a way to hide this… is there anyway I can fix this?

Thank you!

oh and 2-Sided is off


read 292 times
10/30/2011 6:46:51 AM (last edit: 10/30/2011 6:47:34 AM)
show user profile  mrgrotey
How about instead of falloff in the opacity, try using blend map with the fall off in the mix slot and a matte-shadow material in one slot at the blue/white self illuminated material in the other. Then comp it over your scene in post. not sure you can do it otherwise


My Method



After





read 282 times
10/30/2011 7:06:49 AM (last edit: 10/30/2011 7:10:13 AM)
show user profile  Siah2000
This is perfect! Thank you so much, it works!! =)
read 277 times
10/30/2011 7:35:41 AM (last edit: 10/30/2011 7:35:41 AM)
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