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Getting through the 'Sludge''
show user profile  naf456
Ok, the Title may seem a little strange. But Basically...
I have been using 3DS max for 2 years now- yet all a can model is Low poly crap.
There ton's of tutorials for modeling but there ALL for begginers. What about after that?
By big question is, How do you add detail? I'm trying my best to make detailed model's but I find the edge's all merge into each other after a while. Am I missing something?
Do you have ton's or different elements on your model? I try to add as much detail to one element but I find Thing's in other people's work which seem impossible to implement without the need of sticking elements together.

And it doesn;t help my texturing skill are crap. They come out looking 2nd from a paint file that a 7 year old would make. I've been using photoshop for around 5 years And I like to think I can edit images brilliantly- Just making them in the first place is what troubles me :/

I'm building a 3D android game. I need the most optimized models as possible including alot of bump map and LightMapping. Any hints or tips?

EDIT: This here is my best 3d Model. it took me 3 hours to make unwrap and render. :

read 887 times
9/11/2011 7:23:29 PM (last edit: 9/11/2011 7:49:26 PM)
show user profile  BLoSk
"I'm trying my best to make detailed model's but I find the edge's all merge into each other after a while."
You might want to post a pic of it as I have no clue what you mean.
Maybe you need to learn about chamfering, that's the only thing I can come up with without seeing a pic to clarify.


read 868 times
9/11/2011 7:47:31 PM (last edit: 9/11/2011 7:47:31 PM)
show user profile  br0t
If your best 3d model took you 3hrs you should maybe try to invest more time. I dont even know what this should be, a weapon from the halo games?
Try to look at finished models and try to learn from them, e.g. you can download a lot of free stuff at
Start with a rough shape, get the proportions blocked out right and then go into the details. Theres a lot of tutorials on hard surface modeling techniques.

never get low & slow & out of ideas

read 842 times
9/11/2011 11:07:43 PM (last edit: 9/11/2011 11:07:43 PM)
show user profile  naf456
It's inspired by halo. It's a ray gun :D. I just don't get How to add detail? DO I add elements or do I geometry onto of the base element?

EDIT: When I add all the detail elements together All the meshes inside each object appears on the UVW map... This is why I'm soo confused how to add detail on to a model
read 837 times
9/11/2011 11:12:47 PM (last edit: 9/12/2011 12:04:38 AM)
show user profile  mike_renouf
There's no law to say your entire model has to be one poly object is there? Go crazy, create more objects.

read 812 times
9/12/2011 2:24:33 PM (last edit: 9/12/2011 2:24:33 PM)
show user profile  horizon
Maybe you should show us an image of your best model that's not lying on its side, covering only 20% of the image, weirdly lit and 100% purple.

Pick a method (not 1st or 2nd) here and give us a proper wire

read 795 times
9/12/2011 5:47:12 PM (last edit: 9/12/2011 5:47:12 PM)
show user profile  naf456
My apologies about the image. I have lost that model through a previous windows format - Thats the only image I uploaded to Facebook.

I have however Just finished the modeling side of my low poly MA37 assault rifle, off from Halo REACH :

There are several different element's to this model.... How would I unwrap it? Do I Have to stitch the elements together, then unwrap the whole model? or what? - I Have to have all the UVW's in one map so it runs fast on Unity3D For android.

(Yes I'm building a Halo game on an android Device. I Strictly WILL NOT Distribute it in ANY form or Fashion. I am a HUGE Halo fan and would love to see it run on an android device, so I thought why not have a go! :
read 772 times
9/13/2011 4:22:45 PM (last edit: 9/13/2011 4:22:45 PM)
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