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Getting rid of bad paths
So There's this new tool called Asset tracking which is very nice for quickly locating the missing textures in a scene ...
But how can I quickly DELETE them without manually finding each one in the material editor in order to remove them ?
read 359 times
8/11/2014 9:13:23 AM (last edit: 8/11/2014 9:13:23 AM)
Press shift+t and right click on your path and choose "strip path."
read 356 times
8/11/2014 9:37:01 AM (last edit: 8/11/2014 9:37:01 AM)
yeah, Shift+T brings the asset tracking window.
But when I choose "strip path" nothing happens and my problem remains ...
read 354 times
8/11/2014 9:44:20 AM (last edit: 8/11/2014 9:44:20 AM)
Yeah, I've had that. Try saving and reloading. It might have worked. Else, obviously you can merge into a new scene...
read 351 times
8/11/2014 10:05:09 AM (last edit: 8/11/2014 10:05:09 AM)
Quickest way has to be Relink Bitmaps.
Just run it and there's an option to strip missing paths and/or delete all missing bitmaps, 2 clicks and your done.
Never had success with the Asset browser either, found it to be quite unpredictable and unreliable most of the time.
read 350 times
8/11/2014 10:10:43 AM (last edit: 8/11/2014 10:10:43 AM)
I dont want to RE LINK bitmaps.
I just want to delete them from existence in my scene !
Why is there no simple button - " DELETE BITMAP FROM SCENE" ???
Edit: well I jumped ahead and didnt see you wrote there's a "delete missing bitmaps" option there.
Ill check it now :)
read 347 times
8/11/2014 10:14:00 AM (last edit: 8/11/2014 10:15:13 AM)
"Why is there no simple button - " DELETE BITMAP FROM SCENE" ???"
Because AD are in control ;)
read 344 times
8/11/2014 10:20:17 AM (last edit: 8/11/2014 10:20:17 AM)
God I hate AD ...
Why would I need to download a script to get a button i've been needing for over a decade .....
read 338 times
8/11/2014 10:24:03 AM (last edit: 8/11/2014 10:24:03 AM)
Because for over a decade people have been downloading scripts to get common sense, user friendly functional buttons ;)
read 335 times
8/11/2014 10:25:52 AM (last edit: 8/11/2014 10:25:52 AM)
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